New Low-Overhead Renderer
CRYENGINE V comes with a completely redesigned and rewritten core renderer that allows submitting draw calls with minimal overhead, leading to large performance gains under DirectX 11.
DirectX 12 Support
Microsoft’s new DirectX 12 low-level API allows developers to get tomorrow’s performance out of today’s hardware. Thanks to CRYENGINE V’s newly introduced DirectX 12 support, developers will be able to get the most out of CRYENGINE’s famous performance and state-of-the-art visuals.
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Going all in on Virtual Reality
2016 is the year that the VR revolution will begin, and we want to ensure that CRYENGINE developers can be at the forefront, no matter which device they prefer. That is why CRYENGINE V adds support for PlayStation VR, OSVR, and HTC Vive, in addition to our existing Oculus Rift support.
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New Customisable Interface
The tried and trusted CRYENGINE interface has undergone a major facelift, making it not only easier to use, more consistent, and visually appealing, but also providing additional customization options to ensure that developers can put the functions that matter most to them front and center.
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New Particle System
With a new Particle System that will optionally offload particle management and processing to the GPU, developers can achieve significantly higher particle throughput for expensive effects, further improving performance while building stunning worlds for gamers to explore.
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New Volumetric Cloud System
In CRYENGINE V, we introduce an entirely new cloud system that enables users to create stunning volumetric clouds that integrate seamlessly into CRYENGINE’s advanced lighting models, with performance that can even fulfill the strict frame time requirements of VR apps.
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CRYENGINE is now C# Enabled
With a new CE# Framework, anyone who knows C# can immediately start scripting in CRYENGINE V. Hot reloading DIIs allow for real-time development, and you don’t have to restart the editor to make changes to the code. We’ve also added VR editor integration for in-app development.
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Breathtaking Visuals
Crytek has been synonymous with setting new visual benchmarks for over a decade, thanks to games like Crysis and Ryse: Son of Rome. With CRYENGINE, we are putting the tools to achieve these stunning results into the hands of game developers everywhere.
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Characters that come to life
Videogames have the potential to be the greatest storytelling medium of our time, and CRYENGINE helps you to tell emotional stories by bringing the most realistic characters in gaming history to life.
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Real-Time Game Development
Our proven CRYENGINE Sandbox Editor allows for fast testing and iteration, without having to wait for hours of baking lights and creating builds. Simply making a change in the editor and immediately seeing it reflected in the world gives developers unprecedented freedom to try their ideas.
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Create Immersive VR Experiences
Creating great VR games requires constant high frame rates to ensure a smooth and pleasant experience. Thanks to years of experience with high-performance rendering and stereoscopic 3D, CRYENGINE is poised to become THE engine for VR game development.
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Realistic Real-Time Lighting
Lighting can have a profound effect on not only the visual quality of your game, but also the atmosphere and gameplay. We have long since been advocates of real-time lighting, and our current Real-Time Global Illumination solution allows you to create stunning scenes in real-time, without any baking.
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100% Royalty Free
Not only do we offer CRYENGINE as an affordable low-cost subscription- we also charge developers no royalties post-launch. We think that as the developer, you should reap the rewards of your hard work, and not us.
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