Neon Noir Ray Tracing Benchmark
by Crytek

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Geometry Unknown
UV mapped
UV type Unknown
Zipped size 4.35GB
Unzipped size 5.40GB
63 Assets

Note: This product comes with a custom EULA. You will find it in your download folder.

We are delighted to share ‘Neon Noir,’ a free ray tracing benchmark based on the ray tracing demo of the same name, which was made available as a video during GDC 2019.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5, and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. The feature will ship in CRYENGINE in 2020, optimized to take advantage of performance enhancements delivered by the latest generation of graphics cards from all manufacturers and supported APIs like Vulkan and DX12.

More insight on ray tracing in CRYENGINE:

How we made Neon Noir

More information regarding the EULA, you can find in your download folder.

August 04, 2021


May 21, 2021
Interface is broken

If you happen to select the wrong resolution and forget to check fullscreen mode you simply can't use this. It gets stuck in extra-large mode on your screen so much that you can't even set the resolution back to normal.

As a side note, this came out well over a year ago and cryengine still doesn't even support RTX while engines like Unreal are far ahead now in graphical quality. There's no reason to use cryengine at this point.

March 26, 2021
Pretty Interesting!

Score: 5568

Game Version: v1.0 (Build 85)

Windows Build: Windows 10 64 bit (build 10.0.19042)
CPU Model: AMD Ryzen 9 3950X 16-Core Processor
GPU Model: NVIDIA GeForce GTX 1080 Ti

System Memory: 32712 MB
Video Memory: 11127 MB

March 05, 2021
Good Benchmark


RTX 2080 Super
i9 10900k
32GB Ram

February 26, 2021


January 26, 2021
Pretty good

I´ve got I5 7400
Rx 5700 XT
16 GB
I would really like this to be able to use like a tool to other games

November 05, 2020
First time running Ray-Tracing on my PC (just built it a few month back)

Score: 7113 average frame around 75-85
1080p w/ a 185hz monitor ran on ULTRA settings
CPU: Ryzen 5 3600
GPU: EVGA RTX 2060 KO Ultra 6gb @ 2070Mhz
Memory: G.Skill Ripjaws 16gb CL14 @ 3600

October 24, 2020
Quite buggy, but good

An interesting benchmark to see an alternative approach for Raytracing there are quite a few bugs with the program though, namely settings are not remembered upon exiting and re-launching the program. It is also surprising that the program still has not been updated for DX12, Vulkan, or to leverage the dedicated hardware with RTX series cards. Without these updates the benchmark is fast becoming irrelevant.

October 09, 2020
Nice Benchmark

Got 4695 Points

WQHD 2560x1440p everything on Ultra

i7 10700K
32GB DDR4 3200
Gainward RTX 2060 Phoenix GS @1950MHz

September 28, 2020
ran the benchmark and was impressed with my score and how smooth it ran

My Score 11785
Xeon 5690 6cores 12threads 4ghz
Asus P6T SE
24GB ram ddr3 ripjaws x oced 3200MHZ
RTX 2070 founders edition OCed 2040 mhz core 7156mhz mem
Corsair TX750watt semi modular
1TB samsung evo 860

This product comes with a custom EULA
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