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August 2015
Looking ahead at things to come: UV Mapping Editor
Looking ahead at things to come: UV Mapping Editor
The UV Mapping Editor is designed to provide easy and powerful ways to define UVs of a designer object, with similar results to ones users could build in Maya, 3dsMax or Blender.
August 20, 2015
Dev Space: Matthjis van der Meide
Dev Space: Matthjis van der Meide
Today's Dev is someone you might recognize as one of our forum regulars, always helping out where he can. A round of applause for Matthjis van der Meide!
August 18, 2015
CRYENGINE Designer Tool
CRYENGINE Designer Tool
We recently made some changes to our Designer Tool to make level and asset creation easier for our users.
August 11, 2015
Dev Space: Daisuke Shimizu
Dev Space: Daisuke Shimizu
Today we're happy to introduce you to Daisuke Shimizu, one of our Senior Graphics Engineers and the person responsible for the awesome improvements to the Volumetric Fog that we introduced in 3.8.2.
August 04, 2015
July 2015
CRYENGINE 3.8.2 Released
CRYENGINE 3.8.2 Released
CRYENGINE 3.8.1 took the spotlight as our big update of the year so far, but today we bring you a few fixes and improvements for a smoother development process, and even more eye candy.
July 30, 2015
Dev Space: Adam Booth
Dev Space: Adam Booth
Today we'd like to introduce you to Adam Booth, who was Editor QA at the time of the interview. He recently joined the Creative Services team as a 2D Artist, but we thought his experience growing w...
July 27, 2015
Looking ahead at things to come: Voxel-based Volumetric Fog
Looking ahead at things to come: Voxel-based Volumetric Fog
Today we want to show you an awesome improvement that will be included in the next release, in addition to a large number of fixes and optimizations: Voxel-based Volumetric Fog.
July 22, 2015
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Dev Space: Thomas Wollenzin
Dev Space: Thomas Wollenzin
Today we'd like to introduce you to Thomas Wollenzin, our Lead Audio Programmer! Thomas took some time to talk to us and answered all of our questions, even the weird ones! So without further ado,...
July 07, 2015
June 2015
Update from the Team: CRYENGINE 3.8.1 is here.
Update from the Team: CRYENGINE 3.8.1 is here.
Welcome to CRYENGINE 3.8.1 (out now for all subscribers on Steam), the most feature-packed release since we launched the Engine-as-a-Service model in May of last year!
June 19, 2015
Make Contact in Crytek's Robinson: The Journey
Make Contact in Crytek's Robinson: The Journey
Crytek reveals an all-new IP built from the ground up for virtual reality technologies
June 15, 2015
Umbra Developer Insights
Umbra Developer Insights
We're nearing the end of Umbra's Kickstarter campaign, and we don't want you to miss any of the cool new features SolarFall Games has included in their beautiful A-RPG. We also want to introduce "I...
June 11, 2015
May 2015
Update from the Team #15: EULA update and next big release
Update from the Team #15: EULA update and next big release
We're introducing changes to the EULA (End-User License Agreement) and giving you a small glimpse at our next big update.
May 08, 2015
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