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October 2015
Dev Space: Florian Sollaneck
Dev Space: Florian Sollaneck
Florian Sollaneck is a 3D Artist for the Content team. He's responsible (among many other things) for the VR demo that comes in the Sandbox since 3.8.1!
October 13, 2015
Community Spotlight: 'kyle98'
Community Spotlight: 'kyle98'
High School student Kyle Kauffman is a recent CRYENGINE user who has achieved impressive work in very short time.
October 12, 2015
Armored Warfare has reached Open Beta!
Armored Warfare has reached Open Beta!
Congratulations to our friends at Obsidian Entertainment for reaching Open Beta with Armored Warfare, a modern "tanktical" shooter.
October 08, 2015
Check out Miscreated - the first game to feature SVOGI!
Check out Miscreated - the first game to feature SVOGI!
Today we’re super excited that Miscreated, a cool new survival sandbox game created using CRYENGINE, is the first title ever to feature Sparse Voxel Octree Global Illumination. While SVOGI is still...
October 01, 2015
September 2015
Dev Space: Aleksander Budzynski
Dev Space: Aleksander Budzynski
Today we bring you Aleksander, who has been working on the UV Mapping Editor. You might also recognize his levels in Designer Tool on our YouTube channel!
September 29, 2015
CRYENGINE 3.8.4 Released
CRYENGINE 3.8.4 Released
CRYENGINE 3.8.4 is here and we’re bringing all the updates we teased last week (Visual Studio 2013 and 2015, Height Map AO, Rendering Performance Profiler), improvements to Designer Tool, UV Mappin...
September 22, 2015
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Looking ahead at things to come: CRYENGINE 3.8.4
Looking ahead at things to come: CRYENGINE 3.8.4
We have added partial support for Visual Studio 2015, implemented a new Height Map based Ambient Occlusion solution for outdoor environments, developed a Rendering Profiler to help users investigat...
September 16, 2015
Dev Space: Nico Moss
Dev Space: Nico Moss
We're happy to introduce you to another of our core engineers: Nico Moss. Just as an FIY, he's taking suggestions for his next vacation!
September 15, 2015
Dev Space: Florian Füsslin
Dev Space: Florian Füsslin
Reaching outside of the CRYENGINE itself, today's interview is with our Audio Director Florian Füsslin, who is currently spending a lot of his time making sure that HUNT will sound appropriately cr...
September 02, 2015
August 2015
CRYENGINE 3.8.3 Released
CRYENGINE 3.8.3 Released
What this update lacks in amount of features, more than makes up for in fixes and optimizations. We already gave you a brief introduction to the UV Mapping Editor, one of the main stars in 3.8.3 bu...
August 26, 2015
Looking ahead at things to come: UV Mapping Editor
Looking ahead at things to come: UV Mapping Editor
The UV Mapping Editor is designed to provide easy and powerful ways to define UVs of a designer object, with similar results to ones users could build in Maya, 3dsMax or Blender.
August 20, 2015
Dev Space: Matthjis van der Meide
Dev Space: Matthjis van der Meide
Today's Dev is someone you might recognize as one of our forum regulars, always helping out where he can. A round of applause for Matthjis van der Meide!
August 18, 2015
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