CRYENGINE is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome, Robinson: The Journey, The Climb, Crytek’s latest release Hunt: Showdown, and the Crysis series.
The famous CRYENGINE Sandbox editor is a production-proven, third-generation, real-time tool suite designed and built by AAA developers. All the development features of a CRYENGINE game can be produced, edited, and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine can handle the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development while significantly reducing the risk that comes with creating multi-platform games.
The most powerful game development platform is now available to everyone.
You can find an overview of the engine's features on our website.
With CRYENGINE, you can develop software for Windows, Linux, PlayStation 4, Xbox One, Oculus Rift, OSVR, PSVR, and HTC Vive. Mobile support is in development.
Take advantage of our extensive online documentation to help you get the most out of your CRYENGINE experience. The links below will point you to key CRYENGINE development resources, including written documentation and community resources:
If you are using CRYENGINE for the first time, our Getting Started Guide for CRYENGINE 5 will get you up-and-running quickly.
CRYENGINE 5.6 and beyond don't support development for 32-bit systems. If you wish to make your game available to 32-bit system users, please consider CRYENGINE version 5.5 and previous versions of the engine.
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