CRYENGINE 5.7 Long Term Support is here!
CRYENGINE 5.7 Long Term Support is here!

CRYENGINE 5.7 Long Term Support is here!

The CRYENGINE 5.7 Long Term Support Update is out now. Join us on Twitch for a live demonstration of its features today!

The CRYENGINE 5.7 Long Term Support Update launches today via the CRYENGINE Launcher. The engine upgrade brings a range of updates, including support for workflows with Visual Studio and Adobe Animate, integrated support for Scaleform 4, and general bug fixes reported by our internal teams and the community. The update has been designed for compatibility with CRYENGINE 5.6 for a seamless upgrade. But please make sure to back-up your existing projects before you proceed! 

From 17:00 today on CRYENGINE’s official Twitch Channel, Jeremy Wade, SDK Product Owner, will join CRYENGINE Junior Evangelist Roman Perezogin to demonstrate some of the features live in a game scene. They will also take a deep dive into the overall context and aims of the release, so don’t miss out!  

Full release notes can be found here.

CRYENGINE 5.7 Long Term Support Update Highlights:

  • Scaleform 4 The Scaleform 4 integration features customized rendering for higher performance on all platforms. It is backward compatible with ActionScript 2.0, providing you with performance benefits without having to remake your Flash projects in ActionScript 3.0. It also supports ActionScript 3.0, which enables the use of Adobe Animate. Scaleform 3 remains available if the upgrade to Scaleform 4 causes unforeseen bugs for your projects.
  • Scaleform Schematyc The Scaleform Schematyc plugin emulates the necessary functions that Flow Graph provides for the UI system. UI elements are available as components, while functions and events corresponding to these elements can be defined in an Element XML file. It supports both Scaleform 3 and 4.
  • GamePlatform Plugin The GamePlatform plugin is an update to the plugin that shipped with CRYENGINE 5.6. Expanded features include support for Steam, PlayStation, and Xbox. It also includes an optional new plugin that provides visual scripting nodes for Flow Graph and Schematyc. The deprecated Discord Rich Presence SDK has also been updated to the Discord Game SDK. New documentation for the GamePlatform Plugin can be found here.
  • Visual Studio 2017 - 2022 Support Engine code and CMake has been updated to support Visual Studio versions 2017, 2019, and 2022. Visual Studio 2015 support has been deprecated. Along with this upgrade, support for the C++17 standard implementation has been added, while Windows SDK has been updated to 10.0.20348.0.

As with any release, we appreciate your support in discovering bugs so that we can fix them. Please report any issues on GitHub or the dedicated thread on the official CRYENGINE Forum. We will endeavor to resolve issues as soon as possible, including releasing hotfixes if required. 

Alongside the CRYENGINE 5.7 Long Term Support Update launch, we will now distribute source code via a private repository for registered developers, in line with standard industry practice. You will need to create a CRYENGINE.com account and request access via the CRYENGINE contact form to access source code. In addition to accessing source code on this new private repository, you will also be able to report bugs and send feedback. You can check out our docs page to learn step-by-step how to get CRYENGINE 5.7 LTS source code here

The CRYENGINE 5.7 Long Term Support Update will be the only version of CRYENGINE 5 supported going forward. As such, we strongly recommend you upgrade to this version of the engine. We will continue to fix blockers and significant bugs as we go forward for CRYENGINE 5.7 LTS, and we’d appreciate you helping us identify issues so we can fix problems. If you haven’t already, please sign up for an official CRYENGINE account and register your games with us so we can better support you and learn about any issues you might be having when switching to CRYENGINE 5.7 LTS.

In addition to supporting CRYENGINE 5.7 LTS for your projects going forward, we are working on the next full version of the engine. You can read more about our overall plans in a recent interview with CRYENGINE General Manager Arto Ruotsalainen and watch this AMA with community questions, including a discussion about the forthcoming CRYENGINE Beta program and much more.  

If you have questions or feedback about CRYENGINE, let us know in the comments, on the forum, or via Facebook and Twitter. You can pick up tips and tricks about our game development, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.