How much do I have to pay for CRYENGINE?
All of CRYENGINE, including the full engine source code, is available under our royalty-based model. Please read the terms for more information.
What is the royalty fee?
There is a 5% royalty fee. Your first $5K of annual revenue per project is royalty-free, so the small fee only kicks in when you are earning.
How are the royalties calculated?
Royalties are calculated “at source.” That means irrespective of whether you (as self-publishers) or a third party (publisher, platform owner, etc.) receive the Gross Receipts, you always have to pay royalties based on those gross receipts without any deductions. For example: If your publisher receives total gross receipts of USD 100,000.00 for a given year for a given game, and you only get forwarded 70%, you still have to pay USD 4,750.00 as royalty.
Are there any exceptions from royalty payments?
In the following cases only, no royalties apply:
Where do I have to send the royalty statements?
First, register your game. This has to be done at least three months before release. When your game has been approved, you will receive a confirmation email from us. Reply to that email with your royalty statements or contact us via the contact form.
Detailed royalty statements (including, without limitation: units sold per country, cancellations, refunds, chargebacks, etc.) are due thirty days after the end of every calendar quarter. The first royalty statement is due thirty days after the end of the quarter in which the general release of the game occurs.
Do I have to register my game with Crytek?
Yes. Your game needs to be registered with Crytek regardless of whether you want to monetize it or not.
Please fill out the Game Registration Form and provide information about your project, including:
When do I have to register my game?
If a licensee plans to exploit a game commercially, the licensee shall give notice to Crytek three months prior to the approximate commercial release date of that game via our Game Registration Form. Crytek, at its sole discretion, may promote a licensee's game via Crytek's websites and/or social media channels subject to the Licensee's approval of such promotion and Crytek’s discretion. You can opt-in to marketing support via the registration form, so the sooner you register your game, the better!
Only registered games that abide by our license agreement can opt-in for marketing support.
What about non-commercial and educational purposes?
If you are a student or a member of an academic institution, you are also entitled to develop games and “serious games” in accordance with the License Terms using CRYENGINE, and to render such games in object code form (including the CRYENGINE Assets and the CRYENGINE Redistributables) pursuant to the CRYENGINE documentation. However, the student(s) or member(s) of an academic institution is in no case entitled to commercially exploit such games without Crytek's explicit prior written approval. If the student(s) or member(s) of an academic institution wants to monetize the game, they must register the game and follow through with the revenue statement process. Monetization will be subject to Crytek's sole discretion. Please read the terms for more details about restrictions on use.
I need to update the information I sent when I first registered my game.
Just reply to your confirmation email. We will update our database accordingly.
Does CRYENGINE include the entire C++ source code?
Yes, CRYENGINE comes with the full source code. You can find it on GitHub.
I would like to develop for PlayStation/Xbox. How do I get the console packages?
To acquire console packages, you need to be a Sony PlayStation or Microsoft Xbox verified developer. After registering your game, please reply to your confirmation email and send your certificates to receive access. Once approved by us, we will notify you, and your account will be activated to download the consoles packages.
Do I have to advertise CRYENGINE when I publish my game or any development or marketing material?
Yes, there are some requirements that specify how CRYENGINE must be referenced in your projects and accompanying marketing material. You can find the full list in our license agreement under point 3, but here’s a summary of the most important things:
Where do I get the CRYENGINE animated bumper and approved logos?
We provide a branding kit for CRYENGINE developers, which can be downloaded from our Brand assets page. It contains all legitimate variations of the logo for print and web use, the 'Achieved with CRYENGINE' tag, animated bumper, and a sheet with guidelines on how to place the logo.
Can you help me market my game?
There are several ways in which we can help indie developers and licensees to promote their games. If you want us to help, the best way to apply for a spot is to promote your game in a Showcase Gallery thread on the forums and/or on Discord and adhere to the Branding Guidelines with all your marketing material.
Contact the Community Team on our channels if you have further questions.
Can I create videos or streams using CRYENGINE and use them to generate YouTube ad revenue/Twitch donations, etc?
Absolutely, yes! We encourage you to create video content using CRYENGINE, like, for example, development streams, and you can generate revenue through YouTube ads and Twitch donations without paying any royalties to us. For further reference, please refer to the Crytek video policy or contact the Community Team on one of our channels; we are happy to engage with influencers and find mutually beneficial ways to support each other.
What support resources are available?
You have access to the learning section on cryengine.com and additional public support channels, including:
Can I get additional commercial support?
Yes, you can. Please get in touch with us for commercial support via the support page.
Where can I find the CRYENGINE Licensing agreement?
You can find the EULA (End User License Agreement) on our website, here.
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