The Power to achieve Your Vision
& Animations
& Tools
Cross Platform
CRYENGINE is the leading all-in-one game development solution with truly scalable computation and benchmark graphics technologies for console, PC and mobile devices. By choosing CRYENGINE, developers can be assured that they’re ready for the future of gaming, and empowered to create standout experiences for PlayStation®4, Xbox one™, Wii U™, Windows, Linux, iOS and Android.


CRYENGINE is the only game engine that provides multi-award winning graphics, state-of-the-art lighting,
realistic physics, intuitive visual scripting, high fidelity audio, designer friendly AI, an efficient 3D
stereoscopic solution across all platforms and much more - straight out of the box. DirectX 11 (DX 11)
support significantly enhances the capabilities of CRYENGINE’s powerful real-time renderer, allowing for
some of the best visuals ever seen.
CRYENGINE Sandbox gives developers full control over their multi-platform creations in real-time, featuring an array of
efficient tools that enable the fastest iteration during development of game worlds for consoles, Windows, Linux and
mobile devices. Features of a CRYENGINE game can be produced, edited and played immediately with the “What
You See is What You Play” (WYSIWYP) system.
The new CRYENGINE deals with the instant conversion and optimization of assets in real-time, enabling
cross-platform changes to all elements of game creation. This increases the speed and quality of development, while
significantly reducing risk and time when developing multi-platform games.
Dan Pinchbeck
Creative Director
The Chinese Room
“We’ve been working in CRYENGINE for about a year now,
through pre and main production of the PS4 game,
‘Everybody’s Gone to the Rapture’. It’s amazing tool - powerful
and easy to use. It’s ideal for a smaller team as you can drive
up the quality of what you do really quickly, iterating on ideas
efficiently and easily. That makes a big difference and I don’t
think we’d be able to reach the ambitious levels of production
quality that we’re aiming for with any other engine.”
Christian G. Senn,
Lead Environment Game Designer,
Big Red Button Entertainment, Inc.
“Building around Crytek’s editor and engine for BRB’s workflow
allows our level design team to rapidly pre-visualize and
prototype complex, dynamic gameplay setups. In other words,
it’s totally awesome and we can ‘play’ to get to the ‘fun’ faster
than ever! Imagine it and make it... just one of the many
benefits of CRYENGINE. I’ve been game designing going on
20 years now, and this is by far the quickest from idea to
Jake Song
“CRYENGINE is in a class by itself, and is the perfect
technology on which to build our future gaming world and
business. Not only are the graphics unquestionably the best
available, but the unprecedented ability it offers to physically
interact with the environment will allow us to create entirely
new modes of gameplay, which up to now we could only
dream of implementing.”
"We looked at every major technology out there and CRYENGINE suits our needs perfectly.
We are confident it will allow us to make the vision for our game come true."

Martin Klima, Executive Producer, Warhorse
"It's safe to say we literally could not have done this game with any other engine without a
drastic reduction in the scope of our project; the size of our maps, the level of detail. We set
out to make a world that was breathtaking to look at, and that’s what you see in-game. It’s a
relationship we hope to grow in the future with more games!"

Turtle Rock Studios
"Monster Hunter Online is the first Action MMORPG game powered by CRYENGINE. In this
game we have a realistic environment and climate system, extremely high-polygon characters
and monsters, rich detail models and textures, TOD system, real-time light sources, dynamic
soft shadows, etc., all achieved with an efficient technology and pipeline, and also all achieved
with real next-gen quality."

Weishi Tao, Producer, Monster Hunter Online
“CRYENGINE is, for my money, the best looking and most full-featured engine currently
available. Its photorealistic rendering style is perfect for Star Citizen, and the ease of use and
real-time tools mean we can build something as ambitious as Star Citizen a lot quicker than if
we built everything from the ground up. This way we can focus our resources on features,
content and effects that will make Star Citizen truly unique, rather than spending a lot of time
and resources duplicating functionality. The fact that CRYENGINE’s roots are PC is an added
bonus as the technology is built for our target platform and scales incredibly well to what is
coming down the pipe over the next few years. I think people are going to be blown away by
what CRYENGINE is letting us achieve.”

Chris Roberts, CEO, Cloud Imperium Games
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& Animations
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Cross Platform