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|Color depth||32 bit|
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A total of 39 detail maps (512x and 1024x), only detail maps are used in the preview image.
Files are provided as TIF, you will need to generate metadata via the Resource Compiler to get the required .cryasset files.
J_, it's Noice! Just adjust the slider thingy as the guy above says, its really great then!
Just set your material detail map, activate it in shader generation params and adjust the tiling and behavior via slider. Helps a lot if you get close to materials to avoid blurry textures and make things crispier.
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January 20, 2022