Welcome to the latest release in a series of video tutorials that were previously only available to CRYENGINE Insider subscribers. Today’s release covers a full character art pipeline using the very same techniques we use in our studio.
This comprehensive webinar shows you a full character art pipeline, in a little over an hour. Hosted by Abdenour Bachir, Lead Character Artist at Crytek, you’ll be taken from the Prototyping phase, including set up in engine and defining your look and function, through texturing and beautifying your art, and then finalizing your model to a shippable state. Abdenour has over 15 years of experience in the industry, and has worked on the Crysis series, Ryse: Son of Rome, and Robinson: The Journey in addition to working on our current production, Hunt: Showdown, so if you want to create character art like a pro dive into the video below.
These videos were made available first to CRYENGINE Insider subscribers. Subscribers are able to tune in live to these regular webinars, and can ask questions during those sessions in real time. You can find out more about how to access this content live and participate yourself by checking out our CRYENGINE membership plans. Becoming a member also means that you are contributing directly to the development of the engine, as well as gaining access to a range of benefits that will help you develop your skills and improve your project.
The feedback on this series of videos has been great, so we hope that you’ll find this tutorial as useful as the others. We’re always listening for ways to improve our learning offering at CRYENGINE, so if you have any feedback or ideas, we look forward to your thoughts on the usual channels - CRYENGINE forums, Facebook, and Twitter.