CRYENGINE 5.2 is now available for download!

CRYENGINE 5.2 is now available for download!

Welcome to the release notes for our next major CRYENGINE update: CE 5.2. In this release we have focused on addressing community feedback by adding some long requested features (FBX Importer support for animations!) and continue with our recent efforts to make getting started and working with the Engine easier than ever.

Please be aware that we have restructured our Release Notes – they are now aligned with our new Roadmap and are listed according to the internal development team. This alignment will make it easier for users to compare the Road Map with the Release Notes and better track the progress we are making.

Here are some of CRYENGINE 5.2’s key features and improvements.

Animation: FBX Import Pipeline Support for Materials and Animations

Support for FBX has been a popular long time request from our users, hence we are very happy to announce major additions for 5.2. Building upon the FBX Importer support for static meshes in 5.0, users are now able to quickly and easily import materials and full animations. The importer automatically converts and saves all files in the appropriate Cry-formats, thus making the process as straightforward and as efficient as possible. Make sure to give us your feedback through the CRYENGINE Community forum once you have tried these new additions! See the videos below for more information.




Animation: VCloth 2.0 Character Cloth Simulation

VCloth 2.0 is a new attachment for the existing Character Tool that gives users vastly expanded options when it comes to placing accurately simulated cloth onto their characters. The initial setup in Maya uses vertex colors to constrain cloth vertices. After exporting the cloth as a skin file, the cloth can then be set up directly in the Character Tool. To see how to set up the simulated cloth in Maya and see it in action in CRYENGINE, see the video below.

Animation: Constraints on Live Characters

This new feature allows users to place restraints such as ropes or shackles on characters that will physically and accurately affect their animations. The rigid body solver now recognizes rigid bodies that are part of an articulated structure and uses callbacks to calculate their contact matrices and apply impulses (based on spatial Featherstone algebra). If some constraints involve pure physical (simclass 2) objects, the character will be simulated in the same group as them. Otherwise, it'll use an isolated call to InvokeContactSolver.

Content: New C++ Starter Templates

Additional templates that are beyond the venerable GameSDK have also been on many community members wish lists, so we are very pleased to announce that 5.2 includes 5 brand new C++ based templates for a variety of genres and camera perspectives. We have stripped out as much unnecessary code as is possible to give you a clean canvas that you can achieve your vision on, hence getting started will be fast and as easy as is possible.

For each template that uses a character we have partnered with Mocap Online to provide their default character and a Rifle Locomotion Packto get you up and running with a bare bones mannequin setup.

The Templates include:

  •     First-person camera template
  •     Third-person camera template
  •     Sidescroller camera
  •     Top-Down camera template
  •     Rolling Ball physics template

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As before, you will be able to select these templates during the new streamlined project creation flow (see ‘Core: Project Launcher Tools’ below). Please let us know what other templates you want to see released in future Engine updates!

Content: Documentation Overhaul

While technically speaking not part of the actual 5.2 release, our Documentation Overhaul is nevertheless an important piece of the puzzle, and again something that is directly based on your feedback. We have made great progress in our on-going efforts to completely overhaul our Documentation to make it easier to find the information you need. This includes some detailed (and highly requested) starter documentation for our CE# framework. As it’s an ongoing effort we’d be grateful for any feedback regarding the new documentation. 

CE# UI System Tutorials 

CE# Entity Creation 

Core: Project Launcher Tools

Continued development has resulted in an easy and central method for the Launcher and other external programs to call Engine operations. Users need no knowledge of how the operations are performed. See here for more information.

 

Core: CryPlugin System - BETA

Another highly requested feature (notice the trend) has been support for custom Plugins, well in 5.2 we are happy to roll out the initial stages of this system. With this system we want to be able to support Plugins that are written in both C++ and C#, and in the same way. These are managed through the new CryPluginManager which is part of CrySystem. With this system it will be much easier for people to extend the Engine and without the need for great C++ skills. We really want to know what you think, so please make sure to give us your feedback through the CRYENGINE Community forum once you have tried out these new Plugins. 

Please be aware that 5.2 only includes the basic implementation – a more fully featured Plugin is being developed for our next major release CRYENGINE 5.3.

Sandbox: Notification Center

The new Notification Center is part of our ongoing efforts to make the Sandbox UI more comfortable and efficient for users. Here users will find all task lists, errors and warnings gathered in one central location as non-modal pop-up messages; this includes a history of previous messages. See the video below for more information.

Sandbox: Viewport Gizmos

We have reworked the Viewport gizmos to make working with 3D objects in the Viewport more intuitive and with a design that is more in line with industry standards used in other 3D packages. The new implementation builds and enhances on the previous class structure for gizmos. Gizmos are now more independent from the object manager, allowing for more components to register and use gizmos in Viewports and they also have their own interaction routines. See the video below for more information.

Sandbox: Particle Editor

In CRYENGINE 5.0, the Particle Editor was given its own, brand new, node-based UI. This UI has now been further refined and given a style overhaul to make it fall into line with how the CRYENGINE node-based tools will look in the future. 

We hope that you find the new Particle Editor more intuitive and easier to use. Please feel free to give us your feedback via our CRYENGINE Community forum.

Launcher: Simplified Project Creation and Management

With the recent update to our CRYENGINE Launcher we have made the creation of new projects (using both C++ and C#) easier than ever. With just a few clicks you can quickly choose your preferred Engine version, framework and template (including all the new C++ templates). You will also notice that we have reworked the layout of the Launcher’s main page, moving the links to our other Crytek channels to the bottom and adding a button that will directly launch your game.exe from within the launcher.

               

Launcher: Reporting Tool

We have also added a new Reporting Tool that allows users to more comfortably report issues they run into. Users can also decide to automatically attach all required logs and dump files to their report – this allows us to more accurately determine the cause of their problems.

Rendering: Extended Analytical Occluders Support for SVOGI -BETA

5.2 brings further improvements to our popular SVOGI feature (as seen in games such as KINGDOM COME: Deliverance, MISCREATED and WOLCEN: Lords of Mayhem). For this release we have greatly extended the usage of analytical occluders, which can lead to major improvements to the quality and resolution of indirect shadows while avoiding some of the common problems of working with voxel-based global illumination.

Rendering: Detailed Screen Space Shadows (DSSS)

Detailed screen space shadows have actually been part of the Engine in previous releases, but 5.2 marks its official release as a fully documented and supported feature. DSSS works in conjunction with regular shadow maps to prevent common problems such as shadow bias and low resolution. This is especially common with character’s faces, where DSSS allows a more performance-efficient way to handle such issues.

 


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Comments

  • Show all comments (32)
  • VERIFY EMAIL if it does'nt work for you

  • I cannot download the Engine please HELP!!!........ Thanks

  • No funciona el lanzador de proyectos, que pasa?

  • its with all the diverent version avalibil (i want 5.2 tho)

  • i am new to the entire engine . i have downloaded the launcher , but when i try to get the C++ or the C# an installation fail alert pops up and i lose most of the downloaded files . i will really be glad if some one can help me with this. thanks

  • I have a problem when I run a game where the robot has to get into the car engine crash

  • Hello, I recently installed Crytek launcher on a new Windows 10 Pro machine, when i create a new blank project with 5.2 engine. during initialization and engine download it only gets up to a couple of megabytes and then i get an alert: "failed downloading from server. Please try again or contact support" Please help! Thank you

  • Sigue sin funcionar el lanzador del proyecto, no puedo abrir ningún proyecto antiguo y tampoco uno nuevo que acabo de crear, esto me pasa con todas las versiones. Ayuda por favor :((

  • I can not get the update 5.2 engine is only available version 5.1 Help!

  • MY SANDBOX.EXE STOPPED WORK ON STARTUP PLEASE HELP ME ;(

  • You can get it downloaded by downloading one these newly mentioned project prototypes to your CryEngine games folders I believe

  • I still can't update :( the launcher don't show the update...

  • thanks new update. but 5.2 version had many unknown issue legacy file missing link, RC load errors, unstable migration to 5.2. example, when i loaded up new 5.2SDK scean, i saw over 600 Errors warning message. i never modify them before open this SDK. what happen to new version? pls fix immediately.

  • Try uninstalling the launcher and deleting ALL information in the registry... I managed to work around my problem (launcher crashed and blocked itself not able to install or uninstall) by just extracting the content of the install package with 7zip... But after the update 5.2 I wasn't able to launch my project anymore because the launcher was not installed "correctly"). So I resigned to clean my registry, plus all trace of all the files that the launcher puts everywhere on your C: drive (everything with "cryengine" or "crytek" in the name), there are quite a lot actually... Don't forget to backup your engines and assets that you already downloaded so you can put it back after reinstalling everything. After all this, I reinstalled the launcher, carefully chose my paths and restored my downloaded asset (I have 2Mb internet connection so, it sucks when i have to re-download something... :/) I can't tell you that it will surely solve your problem, but it seems a lot of people have the same kind of problems...

  • Thanks for the update, but it's impossible to log in (at least for me)

  • WTF???? Where is the update??? Many people have a problem!!! The launcher says that the update is not present!

  • I am reporting a problem in my Launcher, and this isn't the first time today. This is the second, and another when I delete a project got a white screen, I had to fully close the Launcher to open again and delete. And yes it worked that way. I am very pleased with their work. I hope you continue looking for the easy side of games development with the CRYENGINE. I'm sending you attached the last mistake. Thank you. Diogo Rodrigues Roessler.

  • I'm not criticizing more I found several bugs and errors in the Launcher, plus I can't send anything by Report an Issue. very slow to send a picture and I have a 15 MB internet connection. Yesterday was more than 24 hours trying to send an account of the Launcher. that's why I'm sending the report.

  • Thanks Crytek. The new and improved attitude and productivity is greatly appreciated.

  • Big Thx Crytek ! but how i can download this update ? because my Cryengine Launcher doesn't make the update automatically

  • Reporting Tool just hangs and cannot send the report about launger that cannot download new engine, only 5.1 (had to reinstall it completely). Do you really think this good for users? please test it more carefully!!!

  • What a chance! You guys made my DAY!

  • Great update look forward to testing out FBX imports and animations and all the other new stuff . Thanks for all the hard work the engine is going in the wright direction

  • Flying and driving templates would be pretty cool!

  • wow,, I'm speechless. This update far exceeded my expectations. The pace at which the engine gets updates is insane,, I feel really empowered to be able to get my hands on the engine, let alone use it at no extra cost. I'll be sure to donate at least 5% of the revenue coming from my project. Thanks for the update.

  • Awesome, was finally released. I waited a lot. In the templates it is not "Isometric", is a very important option. This is part of my project. Otherwise, excellent work.

  • Indeed Thank you so Much :)

  • Need compatibility to import GeoControl2 generated terrains. Since CE5.1 I had terrible issues with anything bigger then 1024x1024 like wrong applied terrain textures. I haven't found sollution yet and I'm forced to work with CE3.5.8 which recognise GC2 terrain format right.

  • Awesome work ! Thanks !

  • Neat changes, hopefully i will be able to download it today! :)

  • Very very very thanks CRYENGINE, you really are looking to the future and developing much better to work with. I am a customer and I use the CRYENGINE since Crysis Warhead. When I said I want is Engine in my life. Thank you very much I'm of course very excited with you support and I only say great things about you guys. You have the best ENGINE in the world, and now with Open Source and without even an obligation you are the top of the Internet and of the engine. With several Globes of diamonds. I sincerely hope to continue looking for Agile development and easy. This would make much difference on using CRYENGINE. I am proud to say that I never installed or another Game Engine in my system. Att Diogo Rodrigues Roessler

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