Including more fixes to issues found and reported by our diligent community.
Thanks to our ever-vigilant community of CryEngineers, today's minor release includes fixes for 22 issues. As always, please leave your feedback about the latest release in the forums.
Minor releases are intended to only fix issues and problems instead of adding new features. For more information on what we plan to include in our next major release, CRYENGINE 5.3, please check our public roadmap.
Full release notes for CRYENGINE 5.2.2
Fixed: (Linux) RenderThread stackoverflow. Increment stack from 128kb -> 256kb.
Tweaked: Increment some stack sizes to prevent potential stack overflow.
Tweaked: Note that redistribution of mfc140.dll from Windows/system32 is okay.
Fixed: Other players not rotating by default.
Fixed: Top down shooter bullet mass being inconsistent with the other templates - fixes boxes not moving when shot as in other templates.
Fixed: Template player being revived outside of Editor game mode
Graphics and Rendering
Fixed: (Render) Enabling Total_Illumination_v2 will make dissolving of shadows choppy.
Fixed: Navigation areas not updating world bounding box correctly and not updating themselves when height was altered.
Fixed: Crash when removing the last toolbar from the toolbar customization screen.
Fixed: Crash that was occurring when a toolbar was loaded and contained a non-existent & non-custom command.
Fixed: Importing alembic files (.abc) doesn't work in Live-Version 5.2.1.
Fixed: Crash in LevelLayerModel when an object within a group or prefab was linked to a sibling. Issue was resolved by making sure the order of operations was sane: detach, then attach; rather than start attaching, detach, finish attaching.
Fixed: Subdivide tool not exiting after freezing.
Fixed: Bevel tool not exitable with escape after finishing.
Fixed: Designer crash when setting invalid tool and quickly moving the mouse over the render viewport.
Fixed: Crash on trying to access unused parent tool variable from freed Designer Tool.
Fixed: Fixed a crash when creating connections after multiple nodes were deleted.
Fixed: Fixed a crash that occured when clicking into an empty curve editor widget.
Fixed: Fixed a crash that occured when removing a feature with pin.
Fixed: Blocked not allowed dragging of feature dragging with right mouse button.
Fixed: FBX importer has artifacts - caused by missing smoothing information.
Fixed: Engine crashes when saving any material/texture changes in the FBX importer.
The Visual C++ 11.0 x86 and x64 redistributable packages must be installed. They are available at https://support.microsoft.com/en-us/kb/2977003 .