Welcome to the latest release in a series of video tutorials that were previously only available to CRYENGINE Insider subscribers. Today’s release covers a full character art pipeline using the very same techniques we use in our studio.
This comprehensive webinar shows you a full character art pipeline, in a little over an hour. Hosted by Abdenour Bachir, Lead Character Artist at Crytek, you’ll be taken from the Prototyping phase, including set up in engine and defining your look and function, through texturing and beautifying your art, and then finalizing your model to a shippable state. Abdenour has over 15 years of experience in the industry, and has worked on the Crysis series, Ryse: Son of Rome, and Robinson: The Journey in addition to working on our current production, Hunt: Showdown, so if you want to create character art like a pro dive into the video below.
You must consent to data storage for Basic website functionality to use this feature