An update on our Sandbox interface and the Legacy Editor
An update on our Sandbox interface and the Legacy Editor

An update on our Sandbox interface and the Legacy Editor

When we released CRYENGINE V earlier this year at GDC, we had a lot of news for developers to digest, such as our all-new community driven business model or the unveiling of our Marketplace allowing everyone to buy and sell assets for their games. A new business model! The Marketplace! Full engine source code for everyone! Grabbing fewer headlines, but nevertheless a huge change especially for our long-time users was the new, Qt-based editor interface that replaced the older MFC-based UI.

Why create a new editor interface in the first place?

Our main reason for taking this big step was our desire to provide a better and more consistent user experience across the entire editor interface, especially for newcomers. As CRYENGINE  originally started out as an internal tool over a decade ago, the interface grew organically over time as new features and functionality were added, with little regard for its learnability for outside developers.

By essentially starting over using the Qt framework, we get an opportunity to take years of learning and developer feedback into account as we create a new unified user experience for the editor and all its components.

These efforts will also give us more flexibility in the future when it comes to potentially adding support for additional platforms to the Sandbox Editor itself, while generally allowing for faster iteration and development on our end.

Looking to 5.3 and beyond

While we are convinced that this rework is for the best for the long-term health and growth of CRYENGINE, we didn’t want to throw our users into the cold water just yet, so we kept shipping what we lovingly call the “Legacy Editor” with the releases of CE 5.0, 5.1 and 5.2 to allow users to stick with their familiar surroundings as we kept improving and adding functionality to the new editor.

This dual support of both the old legacy editor and the new CRYENGINE editor will end with the release of version 5.3, which is currently scheduled for early December. Going forward, we will only support the new Qt-based user interface and editor, while the old legacy version will get its well-deserved retirement. We feel that after an additional nine months of improvements and refinement (a lot of it based directly on the invaluable feedback of developers already working with the new editor), it no longer makes sense to keep working on two separate and incompatible versions of our editor.

We would rather have everyone on the team focus all their attention and efforts on making our new editor the best it can be for our community. Once 5.3 is released, we will of course continue to monitor feedback and work hand in hand with the community to ensure that CRYENGINE is the best tool to achieve your vision.