Our Learning Manager Brian Dilg shows you how to create audio atmosphere with dynamic ambiance in part four of our Audio Showcase tutorial series.
Check out the latest video in our audio tutorial series hosted by our Learning Manager Brian Dilg, showing you how to create and use dynamic ambience to layer atmospheric audio into your scenes. This tutorial series uses a sample level that you can download for free on CRYENGINE Marketplace and includes everything you need. If you are new to the series, we have provided links to the first three chapters below.
In chapter four of this tutorial, you will be shown how to create audio layers that grow louder as players move closer and fade as they move away. Brian introduces you to the concepts behind dynamic ambiance, and he then walks you step-by-step through the process, including adding audio trigger controls and layers, using fade parameters, creating area shapes, and more. By the end of the tutorial, you will have a finished level with dynamic audio, which you can test to see your results.
To accompany this tutorial, you can also follow along with our step-by-step written documentation. The video uses FMOD audio middleware, which you can download from their website. Alongside FMOD, SDL Mixer and Wwise workflows are also covered in the documentation.
This tutorial is the fourth in the series. The following topics are covered:
Part one shows you how to add ambient sounds, audio triggers, and link sounds to actions like firing a gun:
Part two shows you how to add audio to animations:
Part three shows you how to add audio to particles:
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.
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