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Our final Character Animation Pipeline tutorial explains how to use the Mannequin editor to set up a character with basic locomotion.
If you’re looking for an introduction to the Mannequin editor, then this is it! Roman Perezogin, one of our Junior Technical Designers, is your host for the final video in our Character Animation Pipeline tutorial series. The video shows you how to use the Mannequin editor to set up a character with basic locomotion. This practical walkthrough takes you through every step to import and set up a character in the Mannequin editor. You’ll learn how to use fragments, the connection between the code in the engine and your game in the editor, to map new animations to existing logic in the code. By the end of the tutorial, you will have applied an idle animation to your character and, building upon the previous tutorial, used blendspaces to create movement.
To follow along with the tutorial you can check out the written documentation here:
If you are new to the series, you can get up to speed with the following links:
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial series on our YouTube channel.
Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.
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