Character Animation Pipeline Tutorial: The Mannequin Editor
Character Animation Pipeline Tutorial: The Mannequin Editor

Character Animation Pipeline Tutorial: The Mannequin Editor

Our final Character Animation Pipeline tutorial explains how to use the Mannequin editor to set up a character with basic locomotion.

If you’re looking for an introduction to the Mannequin editor, then this is it! Roman Perezogin, one of our Junior Technical Designers, is your host for the final video in our Character Animation Pipeline tutorial series. The video shows you how to use the Mannequin editor to set up a character with basic locomotion. This practical walkthrough takes you through every step to import and set up a character in the Mannequin editor. You’ll learn how to use fragments, the connection between the code in the engine and your game in the editor, to map new animations to existing logic in the code. By the end of the tutorial, you will have applied an idle animation to your character and, building upon the previous tutorial, used blendspaces to create movement. 

To follow along with the tutorial you can check out the written documentation here:

If you are new to the series, you can get up to speed with the following links:  

Part 1: Use 3DS Max to reorient animations for use in CRYENGINE 

Part 2: Use Maya to reorient animations for use in CRYENGINE 

Part 3: Use Blender to reorient animations for use in CRYENGINE 

Part 4: Export and Import geometry and animation assets with 3DS Max, Maya, and Blender 

Part 5: Making a playable character 

Part 6: Blendspaces and how to use them 

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial series on our YouTube channel. 

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.  

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page. 

November 20, 2020 05:13

Love the tutorials and frequency of tutorials! Great work on making sure as more and more tutorials come out more and more of the engine is covered. Maybe we can get some practical coding examples, or multiplayer networking setup tutorials ;)

November 19, 2020 17:13

hi, crytek team ,nice tutorial, but delivery time duration of tutorial is too much one to next tutorial, i mean , you are taking too much time to deliver in next upcoming or new tutorial . related videos is taking too much time approximately one to two months and A new tutorial video is taking 20 to 25 days on youtube.
its look like a solo person's work.
it breaks my learning workflow and make me to boring. i will request to you , if it is possible then please release tutorial in a sequence manner. thanks to read.

November 20, 2020 14:25

Hey there, thank you for your feedback. Making one tutorial video can easily take 80+ hours to make; considering our guys work regular 40hr work weeks, that means tutorial content will always take a while to make. We want to produce fresh and good content, so we strongly believe the time is well-spent. We have put out over 40 tutorials this year alone and have covered a lot of ground. We are currently looking into more ways of presenting learning content like Live Streams and community tutorials and development influencers we can support to bring you guys even more tutorials.

December 19, 2020 22:15

CryEngine developers never be create fine engine. I'm a watching for CryEngine from CryEngine 3 to cryengine 5 and CryEngine Development department is bad. very more bugs, very more problems with all level development of project.