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Our new UI tutorial series hosted by Tutorial Author Nicholas Gillin begins by showing you how to create a crosshair in CRYENGINE 5.7 LTS.
Learn how to master UI with our new tutorial series. Hosted by CRYENGINE Video Producer and Tutorial Author Nicholas Gillin, the series will give you broad and deep practical knowledge about how UI functions are implemented in CRYENGINE 5.7 LTS and an understanding of what has changed since previous versions of the engine.
In the first episode of this new series, Nicholas takes you step-by-step through how to implement one of the staples of shooting games – the crosshair! The first part of the tutorial shows you how to create static UI assets in Adobe Animate and export .swf files to the engine. The UI file and folder structure are explained, and you'll be shown how to convert your .swf files to .gfx files using the Scaleform 4 GFx Exporter Tool. Nicholas also shows you how to use Flow Graph to implement the crosshair in CRYENGINE 5.7 LTS, so your completed crosshair will be available in the project.
The second half of the tutorial shows you how to create an animated UI element with Adobe Animate, including using Action Script 3.0. You’ll learn how to make the required .xml file and implement the animated crosshair using Flow Graph via the ActionMap 'shoot' action from the CRYENGINE project template.
This is the first tutorial in the series, so don't forget to subscribe to our official YouTube channel, home to a wide range of learning videos, to get a notification when the next one drops.
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Hi, Cryengine. Please make a tutorial on using AI navigation agent with npc character so that it can use navigation areas.
It is my opinion
Hello, my name is Jose, what I would like to know is if with the free blender program you can create video games and thus replace Autodesk
"instead of the GFc Conversion Tool as"
instead of GFx Exporter Tool
Nice catch. Fixed. Thanks :)
But it's "gfx exporter tool," not "conversion tool". If my memory is correct, the new tool in Scaleform 4 is called simply "GFxExport2" that replaced the "GFxExport" tool of Scaleform 3.