CRYENGINE 5.2.1 is now available for download
CRYENGINE 5.2.1 is now available for download

CRYENGINE 5.2.1 is now available for download

Including fixes for 14 reported issues from CRYENGINE 5.2.

With today's release of CRYENGINE 5.2.1, we are addressing the following issues that you reported from 5.2. IN addition, source code can now once again be downloaded from GitHub.

Audio: Sound occlusion is working as intended again.

Audio: ACE could sometimes crash when being opened while either Fmod Studio or SDL_Mixer were running.

Audio: Default audio entities plus some areas did not properly work in game templates.

Audio: Debug graphic was drawn 1 unit away from the actual audio entity.

Core: There could be a crash during engine initialization when no pak encryption was provided.

Core: Game Zero could not be started.

Rendering: The heightmap in newly created levels could occasionally remain black.

Rendering: Changing value of custom materials could lead to a crash.

Sandbox: Dragging an object into the example map after updating a project from 5.1 to 5.2 lead to a crash.

Sandbox: Users would get spammed with error notifications when opening the editor in a GameSDK project.

Sandbox: Legacy export of the Woodlands level to the engine broke the layer loading and corrupts the *.pak files.

Sandbox: Package build sample maps were missing terrain textures.

Sandbox: Upgrading a project from 5.1 to 5.2 deleted layer in the example map.

As always, we look forward to your feedback- keep it coming!

October 06, 2016 02:20


Unknown user
September 10, 2016 20:36

This is rediculous - why in the hell aren't there manual links to download engine-versions?!

September 07, 2016 07:24

there is no update for my launcher..

September 07, 2016 02:00

Hello I am Jose with CryEngine can create collider as unity or unreal engine 4 using the modeling tool or designer and someone save as use own vehicles with flowgraph that's all thank you very much

September 03, 2016 17:45

you can logout you account .and re sign it, click updata in my engine.