CRYENGINE Learning Q&A Released
CRYENGINE Learning Q&A Released

CRYENGINE Learning Q&A Released

Check out a recording of the open forum Q&A with our Learning Team. PLUS! The official CRYENGINE YouTube channel just got better!

Today we published a recording of the live Q&A with Brian Dilg, Learning Manager, and Nick Gillin, Video Producer. The Q&A was originally held on Discord, and the team answered a range of questions about CRYENGINE’s learning offering now and the ambitious plans to develop it in the future. Topics included future tutorials covering different aspects of the engine and game development and the plans for a future CRYENGINE ambassador program. Questions were sourced from the community, and now you can listen to this insightful session on the official CRYENGINE YouTube Channel.

Speaking of YouTube, in a recent, wide-ranging interview, Brian mentioned a revamp of our official CRYENGINE YouTube channel. We’re pleased to say that the work on the channel has now been completed. The current bank of tutorials has been reorganized into an expanded list of categories and playlists to make it easier to find what you need. The work done will lay the foundations to better synchronize tutorial listings between the website and YouTube too. Head over to YouTube and check out the newly reorganized listings, ranging from discipline-specific courses like AI, Audio & Music, Level Design, and Graphics to courses showing how to build a complete game. Don’t forget to subscribe to get a notification when the latest content drops. 

If you have questions or feedback about CRYENGINE, let us know in the comments, on the forum, or via Facebook and Twitter. You can pick up tips and tricks about our game development, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us process the issue quickly and efficiently. You can find out how to submit feedback on GitHub, and access CRYENGINE source code, here.

Are you looking for your next career move? At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

You can show your love for CRYENGINE by checking out our merch on the official online Crytek Store.

Sub-zero
June 15, 2022 07:54

So it's been 15 days since the last news post. Are you still alive out there, guys?

Rapand
June 03, 2022 19:19

It is disappointing to hear that CryTek consider C++ and visual scripting the only options. These are the two opposite extremes of programming and they seem to ignore that there could be something in between. With a small team it is naive to think that they can compete with Unreal. CryTek needs to offer something unique for instance Rust or Nim as scripting language. One could have hoped that CryTek was able to think more outside the box, but it seems they prefer to slowly walk far behind in others footsteps.

Sub-zero
June 03, 2022 19:53

There was Lua, but they haven't updated it since 2006, and now they claim it's unsupported.

Look, there shouldn't be too many options. Consider this - at some point the CryEngine programmer had to know how to use all at once: C++, ActionScript, Lua, FlowGraph, XML stuff. Then they added C# for C#-lovers and another visual scripting "language" - Schematyc. Now how many of them there has to be?

It's too much. Now they'd add Rust and Nim specifically for you, JavaScript for those who can only do the Web, Scratch for school-girls who can't code, Brainfuck for those who loves BDSM. This will be too much, this stuff needs to be limited at some point.

Rapand
June 03, 2022 21:38

I don't think there should be 10 or so options. If only C++ and visual scripting is supported then it is the same as Unreal and must offer something else in other areas. And that is hard to see as CryTek is not exactly innovative in these days. This project has a lot of O3DE deja-vu.

Sub-zero
June 04, 2022 01:02

As I said, it's not "only C++ and visual scripting".
In Unreal engine everything can be done with Blueprints, and here the UI is a separate middleware with its own language. You're required to learn ActionScript 2.0 and 3.0 with CryEngine.
What you want is yet another "UnrealScript", just for CryEngine.

Let's be honest, no one uses CryEngine 5 without GameSDK. And there's Lua, which is a good language on its own. Lua 5.4 would be much better than anything.

darmaximus
June 04, 2022 02:34

In point.

zgalong
June 04, 2022 14:31

That's a very good point.

Sub-zero
June 04, 2022 18:55

About what?

zgalong
June 14, 2022 12:29

Regarding the programming languages supported by Cryengine, as long as you support the mainstream ones, such as C++, C#, and visual scripting. There is no need to ask CryTek to add any language you want to use.
Cryengine is just a game engine, not a programming tool like VS Code. We should pay more attention to the engine itself, whether it meets the needs of games in the market, the needs of virtual reality, and the needs of advertising, film and television.
The above is my idea, I hope to help you.

Sub-zero
June 15, 2022 07:53

Of course! And then anyone will be able to embed the language of his choice into this engine if it will be popular and maintained enough.

Show 3 replies
SHODAN9
June 01, 2022 20:01

As said in the beginning - the level of arogance and ignorance is just shocking. You are a book case example of how not to market the product, how not to aproach to the potential and existing customers or developers, how not to get any people involved into the community nor development process.

SHODAN9
June 01, 2022 20:01

Do you really think that people you talk with/ to are that stupid? How is this possible that Unity or UE5 devs and Udemy/Lynda teachers can make all of the tutorials that are requested, yet you always have an answer "no" or "yes but no" basically telling in a gentle way to f..ck off.

SHODAN9
June 01, 2022 20:01

The level of arogance and ignorance to the developers requests for help is just out of scale. The CryEngine 5 was relased 6 YEARS AGO.... Yet, until today there's no basic tutorials available or even complete answer about the roadmap and some specific features. For the most of requests of tutorials or features - you answer "yes, we can do that" or "no, we cannot do that" - but in both cases, you do not actually do what you promise to do or deliver.