CRYENGINE Master Class: Mannequin
CRYENGINE Master Class: Mannequin

CRYENGINE Master Class: Mannequin

In our latest CRYENGINE Master Class, we’re sharing the second in a series of tutorials that we’ve previously only used internally for reference. Today’s Master Class is all about the Mannequin system.

The video shows you how you can sequence animations with Mannequin, covering the timeline, user interface, and how to create fragments. It’s a presentation from our CRYENGINE team for our Crytek game development team, with the techniques shown used in shipped games. The video gives a broad overview of how you can manage the complexities of interactive animation and you can go further by checking out our documentation here. Get yourself some behind-the-scenes, in-house knowledge by checking out the video below.


May 25, 2017 05:26

We are waiting for that since the first release of Crysis MOD SDK in 2008.

May 23, 2017 04:23

please give crytek patience,crytek will do more and more better

May 20, 2017 01:39

What about non-human characters?

May 18, 2017 17:10

yap, very frequent crashes before 5.3.......

May 18, 2017 11:49