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Learn how to master gears in our latest CRYENGINE physics tutorial
Find out how you can create gears in part two of our CRYENGINE physics tutorial series, hosted by Learning Manager Brian Dilg. The video demonstrates how you can use CRYENGINE’s physics system to set up gear-like constraints where the movement of one object is synchronized to drive other objects around it. In the video, Brian takes you step-by-step through the process of creating gear mechanisms, from a simple two gear arrangement all the way up to a complex mechanism using slave gears as masters. To benefit from this tutorial, you will need to be familiar with basic concepts in the sandbox editor, including entity components, meshes, and rigid bodies. You should also be familiar with the basics of physics constraints, which are covered in part one of this tutorial series. You can use our physics constraints learning documentation in conjunction with this course. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
We hope you find this tutorial useful. If you’re looking for more tutorials, don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.
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