Watch Lead Technical Artist Alexander Raab deliver a 50-minute Master Class presentation about the animation rigging process using Maya and CRYENGINE.
In our latest CRYENGINE Master Class, Lead Technical Artist and master rigger Alexander Raab delivers an invaluable, practical presentation covering the animation rigging process using CRYENGINE and Maya. Alexander draws upon his years of experience to walk you through proven-in-production workflows in a presentation that is an essential watch for anyone involved in, or wanting to learn about, the animation rigging process.
Alexander takes you through the steps of setting up a character rig in Maya. You'll learn how to export a character, .skin files, and animations from Maya. Then Alexander will show you how to get the character up and running in CRYENGINE 5.6, including defining the skeleton and material for your .CDF (Character Definition File), physics-driven attachments, inverse kinematics, constraint aim modifiers, and more.
This presentation is aimed at those with experience of game development and CRYENGINE. If you are completely new to our engine, we recommend that you download our beginner's course, which shows you how to make a complete game with CRYENGINE, or watch the tutorial on our YouTube channel.
Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback and get social in the comments, on the forum, or via Facebook and Twitter.
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