Master Class: Light Levels Beautifully
Master Class: Light Levels Beautifully

Master Class: Light Levels Beautifully

Lighting Artist Lars Hofrichter delivers a must-watch presentation featuring CRYENGINE's powerful lighting and environment tools.

Great lighting reveals the beauty of your environments and sets the atmosphere for the player, immersing them in the moment. Learn how to master CRYENGINE's powerful lighting features in our latest Master Class, hosted by Lighting Artist Lars Hofrichter. This presentation will take you on a deep dive into our engine's lighting and environment tools, showing you how to achieve stunning results in your scenes.

In a little under 90 minutes, Lars walks you through every Environment Editor setting, showing you how to use SVOGI and volumetric fog, relevant console variables, and the interior and exterior lighting setup process. Follow along, and you will learn workflows showing you how to master time of day settings and set up your skybox, including creating a skybox texture in Photoshop. Lighting and fog components, clip volumes, and hidden settings are also covered.

Lars provides expert tips and tricks throughout this comprehensive presentation, showing you how to configure interdependent settings for optimal results that you won't find anywhere else. It's a real treat for anyone who wants to maximize the beauty of their levels.

This Master Class is aimed at those of you with some experience with game development and CRYENGINE. If you are completely new to our engine, we recommend that you download our beginner's course, which shows you how to make a complete game with CRYENGINE or watch the tutorial on our YouTube channel.

Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

April 26, 2021 20:54

Thank you! Very good tutor :) I like as you spoke about Hunt as well... Please provide more like that...

April 25, 2021 04:26

This is not 'Master Class' on 'Light Levels Beautifully'. And it's definitely not 'The In-depth Lighting and Environment Guide' as you call it on youtube. It's just a video of some guy telling the info from the official documentation and showing some basic things.

This video is waste of time because you have much better and more in-depth videos on the subject.

You can do better than this.

April 25, 2021 11:53

“I was born to share love, not hate”

You should read a tragedy. Antigone by Sophocles.
I'm sure you w'll learn a ton!

April 27, 2021 12:29

Hey John, thank you for your feedback!

The Master Classes are indeed not tutorials. We never claim them to be. They are guides presented by our industry professionals, usually with a learning purpose but on a vast variety of topics and addressing different seniority of audiences. We think the information therein has value for many, so we make an effort to provide them to the broader, public audience, without any pay gates.
And if you check out the pinned comment on that video, you will find exactly these tutorials and usually the correlating documentation pages alongside of them, so you should have everything you need to tackle the subject matter.

April 28, 2021 02:55

Let me put it this way to make my point clear: This is just a basic 'overview', not a 'masterclass' or 'in-depth guide'. Name things properly to avoid confusion and subsequent disappointment. If you call it 'Master Class' on 'Light Levels Beautifully' than show us how to light levels beautifully. If you call it 'The In-depth Lighting and Environment Guide' that give us the in-depth information you promised, not some basics.

You can literally take one of the levels from any of your recent games (Hunt?) and show us how you used different tools to light it. Tips, tricks, cvars, etc.

That's it ;)