Learn how to use the attachment system in CRYENGINE’s character tool with our latest mini-tutorial.
In our latest Master Class, Roman Perezogin, one of our Junior Technical Designers, takes you step-by-step through the process of using the attachment system in CRYENGINE’s character tool. In just over ten minutes, you’ll be shown a practical workflow that you can follow along with and apply to your own projects.
The tutorial follows on from Roman’s previous tutorial in which he demonstrates how to create a character and import it into CRYENGINE by using Character Creator 3 and iClone 7. If you wish to follow along with this new video, and you do not already have a character with animations and a generated character definition file in your project, we recommend that you watch that tutorial first.
This new video demonstrates how the character pipeline uses an attachment system to customize the appearance of a character model in a variety of ways. This allows you to apply different skins and accessories to characters so you can create unique looks. In this tutorial, Roman looks at the skin and joint attachments, and other attachment types will be covered in a future tutorial.
To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
We hope you find this tutorial useful. If you’re looking for more tutorials, don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.
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