https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1638401/pages/1933374
Expose Network.Expose() DelegateAuthority Delegate authority for an object to some client. ... Network.DelegateAuthority(ent, channel) ParameterDescription entEntity identifier. channelNetwork channel
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/23306609
Expose Network.Expose() DelegateAuthority Delegate authority for an object to some client. ... Network.DelegateAuthority(ent, channel) ParameterDescription entEntity identifier. channelNetwork channel
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/28704770/pages/29797328
Passes authority for updating an object to some remote channel. ... #include #include // Example for how authority / control of an entity can be delegated to a specific ... Parameters idThe id of a bound object to change authority for. pControllingChannel who will now control ... (controlledEntityId, pNetChannel); } // Example for how authority / control of an entity can be delegated ... (INetChannel *pChannel, EntityId id)=0 Determines if the context on the remote end of a channel has authority
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/28704770/pages/29797256
See alsoCNetContext::DelegateAuthority() to delegate the authority. ... it to bind the entity to network, to fine-tune synced aspects or to subscribe for aspect profile or authority ... Example: Change physicalization. ◆ SetAuthority() virtual void INetEntity::SetAuthority ( bool auth) ... More... virtual bool HasAuthority () const =0 virtual void SetNetworkParent (EntityId id)=0 virtual bool ... call to never enable the physics aspect, this needs to be done before the BindToNetwork. virtual void SetAuthority
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/17399809/pages/17074885
Description EntityId id The id of a *bound* object to change authority for. ... Determines if the context on the remote end of a channel has authority over an object. ... Description Passes authority for updating an object to some remote channel; this channel must have had ... Method C++ virtual bool RemoteContextHasAuthority(INetChannel * pChannel, EntityId id) = 0; Description ... Method C++ virtual void DelegateAuthority(EntityId id, INetChannel * pControlling) = 0; Parameters Parameters
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1638401/pages/1605723
.: Information that gets sent from the client to the server if the client has authority over the object
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/28704770/pages/29797082
authority value. ... network authority changes. ... Only the server is able to delegate/revoke the authority to/from the client. nParam[0] stores the new ... Note that this event is deprecated, and should not be used NetworkAuthorityChanged Called when the entity's ... EditorPropertyChanged, EEvent::ReloadLuaScript, EEvent::SubscribedForUpdates, EEvent::UnsubscribedFromUpdates, EEvent::NetworkAuthorityChanged
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/26874253
follows:eEA_GameClient: Information that gets sent from the client to the server if the client has authority
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1638401/pages/1933341
Therefore, the AI's current behavior has full authority over its responses.
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/23306479
Therefore, the AI's current behavior has full authority over its responses.
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1638401/pages/1933386
The behavior script is the final authority that defines what a particular character has to do when something
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/23306486
The behavior script is the final authority that defines what a particular character has to do when something
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/47316993/pages/87884204
Effective Technological Measures means those measures that, in the absence of proper authority, may not ... Our licenses grant only permissions under copyright and certain other rights that a licensor has authority ... The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical ... Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority ... immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/47316993/pages/87884226
with all applicable export control laws of the United States and any other applicable governmental authority
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/44967958
Game and in the Editor.Provide a dynamic library, for the audio designer, to be integrated into the authoring ... your FMOD project binaries.For The Audio DesignerTo be able to use CrySpatial in your middleware's authoring ... loaded as a MixerPlugin on your Mix buses after restarting Wwise.CrySpatial won't work in the Wwise Authoring ... middleware.SetupWwiseCopy CrySpatialWwise.dll and CrySpatialWwise.xml into the Audiokinetic\Wwise <version>\Authoring