struct OcclusionTestClient { uint32 nLastVisibleMainFrameID, nLastOccludedMainFrameID; uint32 nLastShadowCastMainFrameID, nLastNoShadowCastMainFrameID; };
IEntityRenderState.h
uint32 nLastNoShadowCastMainFrameID;uint32 nLastOccludedMainFrameID;uint32 nLastShadowCastMainFrameID;uint32 nLastVisibleMainFrameID;OcclusionTestClient();