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March 2019
Haven, one of Crytek’s Global Game Jam 2019 entries
Haven, one of Crytek’s Global Game Jam 2019 entries
Crytek entered four teams into this year’s Global Game Jam. Check out game four, Haven, and find out about the game jam experience in our interview with the team who made it.
March 13, 2019
Check out Get out and Play, achieved with CRYENGINE during Global Game Jam 2019
Check out Get out and Play, achieved with CRYENGINE during Global Game Jam 2019
Crytek entered four teams into this year’s Global Game Jam. Today we’re looking at game number three, Get out and Play, and talking to the team who developed it about their experience making a game...
March 01, 2019
February 2019
We speak to Poppermost Productions and WastedStudios about developing SNOW
We speak to Poppermost Productions and WastedStudios about developing SNOW
Last week we were delighted to announce that Crytek is publishing open-world winter sports game, SNOW. Today, we’re chatting to Poppermost Productions who created SNOW and WastedStudios, the co-dev...
February 21, 2019
Play Escape Home, one of Crytek’s Global Game Jam 2019 entries
Play Escape Home, one of Crytek’s Global Game Jam 2019 entries
Crytek entered four teams into this year’s Global Game Jam. Check out game two, Escape Home, and find out about the game jam experience in our interview with the team who made it.
February 19, 2019
Play Homebound, one of Crytek’s Global Game Jam 2019 entries
Play Homebound, one of Crytek’s Global Game Jam 2019 entries
Crytek staff entered four teams into this year’s Global Game Jam. Check out game one, Homebound, and get advice on how to create games quickly in our interview with the team who made it.
February 12, 2019
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January 2019
CRYENGINE FORGE: Making Hunt: Showdown
CRYENGINE FORGE: Making Hunt: Showdown
2018 was an award-winning year for our CRYENGINE-powered shooter which is in Steam Early Access right now. Get insight on the dev process direct from the team in our latest feature.
January 16, 2019
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CRYENGINE Continues Work With Improbable Towards SpatialOS Integration
CRYENGINE Continues Work With Improbable Towards SpatialOS Integration
Automaton's game Mavericks: Proving Grounds showcases the possibilities for SpatialOS in CRYENGINE.
January 11, 2019
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November 2018
CRYENGINE Forge: Five reasons to choose CRYENGINE for your next game
CRYENGINE Forge: Five reasons to choose CRYENGINE for your next game
Brian Dilg, our Learning Manager, went from a complete novice to a CryEngineer. Here are his five reasons why CRYENGINE is the ideal choice for quickly and easily creating games, with tips and tric...
November 29, 2018
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Meet the Team: Florian Füsslin, Audio Director on Hunt: Showdown
Meet the Team: Florian Füsslin, Audio Director on Hunt: Showdown
Today, we’re talking to Florian Füsslin, Audio Director on Hunt: Showdown, who shares tips for working with audio in CRYENGINE, and reveals how to create a smooth and impactful experience for players.
November 07, 2018
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October 2018
Meet the Team: Thomas Wollenzin, Lead Audio Software Engineer for CRYENGINE
Meet the Team: Thomas Wollenzin, Lead Audio Software Engineer for CRYENGINE
Audio can make or break a player’s immersion in your game. Today, we’re talking to Thomas Wollenzin who works every day to maximize and push forward the audio tools at CryEngineers’ disposal, and h...
October 08, 2018
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September 2018
Meet the Team: Matthias Dauer, Senior Technical Artist for Hunt: Showdown
Meet the Team: Matthias Dauer, Senior Technical Artist for Hunt: Showdown
Matthias Dauer is a highly experienced artist working on Hunt: Showdown. Today, we’re talking to him about his background, what’s he’s working on, and he presents an excellent tutorial for artists...
September 25, 2018
CRYENGINE Master Class: Dynamic Response System
CRYENGINE Master Class: Dynamic Response System
Our latest CRYENGINE Master Class introduces you to the Dynamic Response System in CRYENGINE, allowing you to easily work with dialogue in your game.
September 17, 2018
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