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August 2018
How particle effects make the difference for Hunt: Showdown
How particle effects make the difference for Hunt: Showdown
Alexander Weiß, VFX Intern for Hunt: Showdown, reveals the power of particles in CRYENGINE, tips on workflows for your project, and his journey from aspiring student to working on a AAA game.
August 23, 2018
July 2018
Meet the Team: Chris Bigus, Technical Support Specialist for CRYENGINE
Meet the Team: Chris Bigus, Technical Support Specialist for CRYENGINE
Today’s feature is all about Chris, Technical Support Specialist, who is a dab hand at Flow Graph, an experienced programmer, and just one of the members of the team helping out with your requests...
July 10, 2018
1
June 2018
Meet the Team: Michael Bosschert, C# Programmer for CRYENGINE
Meet the Team: Michael Bosschert, C# Programmer for CRYENGINE
CRYENGINE is a huge team effort, and today we’re meeting Michael Bosschert, one of our C# programmers. You might know him already as Cry-Miron from the CRYENGINE forums, or our Discord and Slack ch...
June 29, 2018
1
Meet the Team: Danny Man, Technical Artist for CRYENGINE
Meet the Team: Danny Man, Technical Artist for CRYENGINE
Danny Man is just one of the members of our team who is working every day to make CRYENGINE the best it can be. He’s also one of the authors of our recently updated free CRYENGINE 3ds Max Utilities...
June 22, 2018
5
May 2018
Meet the Team: Nic and Jeremy, Community Relations
Meet the Team: Nic and Jeremy, Community Relations
CRYENGINE is the cumulative effort of many people’s talents, and in our latest feature we’re catching up with Yakir ‘Nic’ Ketteler and Jeremy Wade from our Community Team. We hope you’ve seen how m...
May 29, 2018
5
April 2018
Developer Roundtable – C#, Sandbox Source, Schematyc, and more!
Developer Roundtable – C#, Sandbox Source, Schematyc, and more!
CRYENGINE is always evolving and our last update built on the CRYENGINE 5.5 Preview with a raft of new features and fixes. Today we’re exploring what came in, and what’s coming next, by sitting dow...
April 19, 2018
5
February 2018
Crytek Staff Developer Spotlight: Doug and Elmer, Technical Writers for CRYENGINE
Crytek Staff Developer Spotlight: Doug and Elmer, Technical Writers for CRYENGINE
People from all kinds of backgrounds and from many different disciplines are involved in the production of CRYENGINE. One area we are working hard at is our learning offering, and, at the community...
February 16, 2018
8
Meet the Team: Sopo Esiava, Project Manager for CRYENGINE Operations
Meet the Team: Sopo Esiava, Project Manager for CRYENGINE Operations
Every day our teams are working to improve CRYENGINE and the CRYENGINE service for users all around the world. Today we’re chatting with Project Manager Sopo Esiava who joined us in 2016 and is wor...
February 02, 2018
3
January 2018
CRYENGINE x Hunt: Showdown Developer Diary
CRYENGINE x Hunt: Showdown Developer Diary
Hunt: Showdown - in Closed Alpha! CRYENGINE Senior Software Engineer Luis Lairet and UX Designer Falk Sonnabend showcase improvements you’ll see soon.
January 31, 2018
Meet the Team: David Kaye, Lead System Engineer
Meet the Team: David Kaye, Lead System Engineer
CRYENGINE is the cumulative effort of a wide range of people working together at Crytek. We’re always focussed on evolving the engine and service, and improving it for everyone who uses it. Today,...
January 12, 2018
3
December 2017
Check out how we use Substance with CRYENGINE to create an iconic asset for Hunt: Showdown
Check out how we use Substance with CRYENGINE to create an iconic asset for Hunt: Showdown
Today we’re giving you an overview on how we are working with Substance to create assets for Hunt: Showdown. Substance has become a crucial part of our workflow, so if you’d like to find out more a...
December 15, 2017
October 2017
CRYENGINE Master Class – Introduction to UI
CRYENGINE Master Class – Introduction to UI
Welcome to the next release in a series of video tutorials that were previously only available to CRYENGINE Insider subscribers. Want to create UI in your game? Then dive into our new video and in...
October 16, 2017
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