CRYENGINE Master Class: Dynamic Response System
CRYENGINE Master Class: Dynamic Response System

CRYENGINE Master Class: Dynamic Response System

Our latest CRYENGINE Master Class introduces you to the Dynamic Response System in CRYENGINE, allowing you to easily work with dialogue in your game.

In just under 40 minutes, the Dynamic Response System, or DRS as it is most often called, is comprehensively covered in this tutorial, showing you how to execute various events through dialogue and overall gameplay. The DRS system is a tool that taps into all other systems to allow the developer to nest complex dialogue and story within their games in an interface that consolidates all the connected data. You can pass events externally, or even nest the dialogue directly inside of the DRS tool itself, and see the execution order of your events in real-time. You can further investigate DRS by checking out our CRYENGINE documentation.

Want more? Check out our other CRYENGINE Master Class videos, covering topics including game optimization, audio, AI, Blendspace, and more.

As always, we’d love to hear your feedback, comments, and questions on Discord, our forums, Facebook, and Twitter.

- Your CRYENGINE Team