CRYENGINE Master Class: Creating a fabulous forest with Quixel Megascans
CRYENGINE Master Class: Creating a fabulous forest with Quixel Megascans

CRYENGINE Master Class: Creating a fabulous forest with Quixel Megascans

In our latest CRYENGINE Master Class, Crytek Senior Cinematic Artist, Joe Garth, shows you how you can create a realistic forest scene using Megascans.

The in-depth tutorial includes everything you need to know about how to import Quixel Megascans assets and shows how well they integrate into the engine to rapidly create realistic scenes. You will be taken through all the steps required to generate and sculpt terrain and hear tips on cinematic composition, the use of the volumetric cloud system, polishing techniques, and how to use the lighting and environment editor. By the end of the tutorial you will have learned how to build a realistically lit, beautifully finished, professional-level scene using Quixel Megascans with CRYENGINE – techniques used in the development of our own titles at Crytek. Check out the video below to up your game.


You can find out more about Quixel Megascans at their website. If you have feedback or comments, we’d love to hear your thoughts on Facebook, Twitter and our forum. And if you enjoyed this CRYENGINE Master Classes, we’ll be releasing more soon, including more on how to get the most out of using Quixel Megascans with CRYENGINE. To contribute to the evolution of CRYENGINE, find out more here.

- Your CRYENGINE Team


themodman101
September 05, 2017 10:48

Fantastic to see new tuts coming out, especially masterclass ones. Keep it up

shams333
August 28, 2017 10:34

So much inspiring in there. Thanks for this cryengine team.

MAXIMUM_GAME
August 21, 2017 10:39

COOL! Thanks guys. "MAXIMUM GAME" ;-)

spotdot
August 19, 2017 12:02

Great tutorial Joe! hope to see more tuts from you!

ayanb
August 19, 2017 04:48

Thanks Crytek and most importantly to Joe Garth for this wonderful tutorial.
Was actually searching for such a tutorial the last night.
Love Crytek. :-)