See in action how we integrated RGB lighting system with Neon Noir in our latest video featuring commentary from our CryEngineers.
Our Neon Noir ray tracing benchmark, which gives you a score based on how well your rig can run CRYENGINE’s future ray tracing technology, proudly supports Razer Chroma-enabled devices to enhance your experience. Today, we have released a video in which members of our CRYENGINE team reveal more about the cooperation between Razer and CRYENGINE to integrate Chroma support into Neon Noir. The video shows a demonstration of Razer Chroma-enabled hardware devices lighting up as the Neon Noir benchmark plays out, enhancing the atmosphere and ambiance of the experience. The video also reveals how the implementation of the effects in the engine took under a day. Developers everywhere will be able to enhance their games by implementing Razer Chroma effects when a native integration comes to a future release of CRYENGINE. Watch our developer diary below:
You can download the Neon Noir ray tracing benchmark for free from the CRYENGINE Marketplace and find out more about how we created the technology that powers Neon Noir in our in-depth blog. Learn more about Razer Chroma-enabled devices by visiting https://developer.razer.com/chroma/.
Don’t forget to subscribe to our YouTube channel to get all the latest videos from CRYENGINE. We look forward to your feedback in the comments, on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.
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