CRYENGINE Summer Academy: Cat-Herding Particle Effects
CRYENGINE Summer Academy: Cat-Herding Particle Effects

CRYENGINE Summer Academy: Cat-Herding Particle Effects

Junior Evangelist Roman Perezogin is joined by Senior VFX Artist Viktor Ikkes for a deep dive into CRYENGINE’s Particle Editor.

Learn how to use the Particle Editor for a range of different and diverse functions in episode 12 of the CRYENGINE Summer Academy. The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. If you’re new to the series, we have listed all episodes released so far below.

Junior Evangelist Roman Perezogin is joined by Senior VFX Artist Viktor Ikkes for a 90-minute in-depth presentation and discussion about how you can use CRYENGINE’s powerful and flexible Particle Editor for a wide range of different effects and functions, including some unexpected ones! The video covers many of the particles that you can see in Breeze were created, including the falling leaves and wind effect on the sea. The discussion goes much further, presenting a range of other implementations, including how you can use the Particle Editor to create fur for a cat!  The video includes practical workflows used in Breeze and will arm you with a wealth of knowledge about how you can use the Particle Editor to great effect in your own projects. 

New to the series? Catch up here:

Episode 1: Course introduction, plus basic game dev techniques, including making a character move. 

Episode 2: Use the Cry Designer tool to quickly prototype levels and game mechanics.

Episode 3: Create an island map in minutes with procedural tools.

Episode 4:  Low poly assets and environment design with Principal 3D Environment Artist Tom Deerberg.

Episode 5:  Coding in C++ - Creating a player controller with Support Engineer Joshua Nuttall

Episode 6:  Coding in C++ - Joshua shows you how to implement mechanics like falling platforms. 

Episode 6A: Coding in C++ - Learn how to create bouncing platforms. 

Episode 6B: Coding in C++ - Create objects that can be dropped in a zone to trigger events. 

Bonus Tutorial: Create a character with Mixamo

Episode 7: Animate your character with blendspaces

Episode 8: Code simple animation mechanics

Episode 9: Take a deep dive into CRYENGINE’s animation system

Episode 10: Lighting techniques with Learning Manager Brian Dilg. 

Episode 11: 90-minute Particle Effect tutorial with Senior VFX Artist Viktor Ikkes 

In addition to hosting CRYENGINE Summer Academy episodes, our YouTube channel is home to a wide range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.