CRYENGINE Summer Academy: Little Production Guide for Indie Devs
CRYENGINE Summer Academy: Little Production Guide for Indie Devs

CRYENGINE Summer Academy: Little Production Guide for Indie Devs

The CRYENGINE Summer Academy concludes with an in-depth guide to indie game publishing featuring CRYENGINE Brand Manager Cry-Nic!

Our final episode in this year’s CRYENGINE Summer Academy is out today, focusing on how you can take your game to market successfully. If you’re new to the series (where have you been?!), the CRYENGINE Summer Academy is aimed at both newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. Catch up with all the episodes released so far below.

Today’s episode rounds out the CRYENGINE Summer Academy with over two hours of chat about the publishing process for indie game developers. Your regular host, Junior Evangelist Roman Perezogin, who has made his own indie game, is joined by Gabriel Yakir Ketteler, CRYENGINE Brand Manager, to provide insight and expertise about taking your game to market. Receive practical advice on where to start with marketing and marketing best practices. Find out what websites and tools you have at your disposal and learn about different models, from securing a publisher to crowdfunding. Using social media effectively and branding techniques for your game are also covered in this wide-ranging chat that will help any indie developer looking to commercialize their work.

New to the series? Catch up here:

Episode 1: Course introduction, plus basic game dev techniques, including making a character move. 

Episode 2: Use the Cry Designer tool to quickly prototype levels and game mechanics.

Episode 3: Create an island map in minutes with procedural tools.

Episode 4:  Low poly assets and environment design with Principal 3D Environment Artist Tom Deerberg.

Episode 5:  Coding in C++ - Creating a player controller with Support Engineer Joshua Nuttall

Episode 6:  Coding in C++ - Joshua shows you how to implement mechanics like falling platforms. 

Episode 6A: Coding in C++ - Learn how to create bouncing platforms. 

Episode 6B: Coding in C++ - Create objects that can be dropped in a zone to trigger events. 

Bonus Tutorial: Create a character with Mixamo

Episode 7: Animate your character with blendspaces

Episode 8: Code simple animation mechanics

Episode 9: Take a deep dive into CRYENGINE’s animation system

Episode 10: Lighting techniques with Learning Manager Brian Dilg. 

Episode 11: 90-minute Particle Effect tutorial with Senior VFX Artist Viktor Ikkes

Episode 12: Senior VFX Artist Viktor Ikkes delivers a deep dive into our powerful Particle Editor

Episode 13: Audio Design with our audio experts Dominik Zingler and Lukas Keil

Episode 14: Learn how to debug your game to give your players the best experience

In addition to hosting CRYENGINE Summer Academy episodes, our YouTube channel is home to a wide range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.