CRYENGINE Summer Academy: Shaping Audible Landscapes
CRYENGINE Summer Academy: Shaping Audible Landscapes

CRYENGINE Summer Academy: Shaping Audible Landscapes

Junior Evangelist Roman Perezogin is joined by audio experts Dominik Zingler and Lukas Keil for a superb overview of audio design.

Episode 13 of the CRYENGINE Summer Academy is out now, and it’s all about audio! The CRYENGINE Summer Academy is a series aimed at newcomers to CRYENGINE and those with some game dev experience, using a platforming game called Breeze as a learning aid. If you’re new to the series, we have listed all episodes released so far below.

Your regular host, Junior Evangelist Roman Perezogin, is joined by audio experts Dominik Zingler and Lukas Keil for today's episode. During this 80 minute+ video, Dominik and Lukas give an in-depth overview about how they approached and implemented the audio design for Breeze. The guys deliver practical tips about using Fmod with CRYENGINE and introduce you to the Audio Control Editor in our engine. You’ll also be shown how to implement sounds directly from Fmod in CRYENGINE, from the sounds of the breeze in “Breeze” to the sounds of footsteps on the beach. In addition to showing you practical workflows, this episode is packed with useful audio tips and tricks from two experts who have worked on the audio design of our own games. 

To dive further into the world of audio, you can also check out our written documentation here.

New to the series? Catch up here:

Episode 1: Course introduction, plus basic game dev techniques, including making a character move. 

Episode 2: Use the Cry Designer tool to quickly prototype levels and game mechanics.

Episode 3: Create an island map in minutes with procedural tools.

Episode 4:  Low poly assets and environment design with Principal 3D Environment Artist Tom Deerberg.

Episode 5:  Coding in C++ - Creating a player controller with Support Engineer Joshua Nuttall

Episode 6:  Coding in C++ - Joshua shows you how to implement mechanics like falling platforms. 

Episode 6A: Coding in C++ - Learn how to create bouncing platforms. 

Episode 6B: Coding in C++ - Create objects that can be dropped in a zone to trigger events. 

Bonus Tutorial: Create a character with Mixamo

Episode 7: Animate your character with blendspaces

Episode 8: Code simple animation mechanics

Episode 9: Take a deep dive into CRYENGINE’s animation system

Episode 10: Lighting techniques with Learning Manager Brian Dilg. 

Episode 11: 90-minute Particle Effect tutorial with Senior VFX Artist Viktor Ikkes 

Episode 12: Senior VFX Artist Viktor Ikkes delivers a deep dive into our powerful Particle Editor

In addition to hosting CRYENGINE Summer Academy episodes, our YouTube channel is home to a wide range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.