CRYENGINE Summer Academy video series launches!
CRYENGINE Summer Academy video series launches!

CRYENGINE Summer Academy video series launches!

Get expert insights and tutorials about game development and our engine’s systems with the CRYENGINE Summer Academy video series.

Last summer, as part of Devcom Digital 2020, we hosted the CRYENGINE Summer Academy, a series of interviews and development streams that used a prototype of a platforming game called Breeze to explore some of the core systems and features in our engine. The broadcasts were streamed on our official Twitch channel and featured expert interviews from Crytek's game development team to provide invaluable and proven-in-production insight and advice. The CRYENGINE Summer Academy went down a storm, and now, for those of you who weren't able to digitally attend last summer, based on that series, we are bringing the academy back!

The CRYENGINE Summer Academy is aimed at both newcomers to CRYENGINE and those with an intermediate level of experience. You will learn the fundamentals of game development for all kinds of projects. Hosted by Junior Evangelist Roman Perezogin, the expanded fifteen-part series uses Breeze’s beautiful, stylized island, home to a little platforming robot with big dreams, as a learning aid. He is accompanied by members of our team who have created award-winning Crytek games to provide further expert insight, tips, tricks, advice, and new tutorials.

The series will include C++ coding tutorials and will also cover character animation, gameplay logic, level design, lighting, environment assets, particle effects, audio, and more. You will be armed with a wealth of knowledge about our engine and game creation as we roll out the course with regular episodes from today and continuing over the summer.

In the first installment, Roman introduces the concept behind Breeze, its gameplay and covers some basic development techniques, including making a character move. He is joined by a very special guest, Matthias Otto, Principal Level Designer, who prototyped and worked on our original award-winning rock climbing game The Climb and its out-now sequel, The Climb 2! He discusses some of the core principles behind game design and what makes a fun gameplay experience that will benefit anyone making games. Check out our first episode on YouTube below to discover how game development with CRYENGINE is a breeze. And make sure you subscribe to get a notification for when we release the next episode in this course.

In addition to hosting CRYENGINE Summer Academy episodes, our YouTube channel is home to a wide range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.