See CRYENGINE’s groundbreaking ray tracing technology in action, coming to Crysis Remastered.
Crysis Remastered, powered by CRYENGINE, is bringing ray tracing to new platforms. On PC, players can experience software and hardware based ray tracing in Crysis Remastered, including, for the very first time, software based ray tracing for AMD GPUs. And in another first, current generation console gamers can enjoy ray tracing on PS4 Pro and Xbox One X when Crysis Remastered launches on Friday, September 18th. Ray tracing is an advanced rendering technique that simulates the way rays of light behave in real life, creating lifelike lighting, reflections, and shadows in scenes. This groundbreaking technology will also be made available to all CRYENGINE users in a future version of the engine.
You can find out more about CRYENGINE’s ray tracing technology in our latest video:
Crysis Remastered is an excellent showcase for our unique ray tracing technology thanks to its sandbox levels filled with water and oceans, which all reflect beautifully. You’ll also see the power of ray tracing on reflective surfaces in the game like glass, metal, weapons, and more. On PC, we push things further with higher reflection resolutions, and character and skinning reflections.
Traditional ray tracing techniques will push even high-end PCs to their limits, and previously ray tracing was a technique that was exclusive to offline renderers. However, because CRYENGINE’s ray tracing solution is API and hardware agnostic, highly modifiable, and can be made very efficient, it will run on today’s consoles and current generation GPUs. The technology also runs in real-time. Unlike RTX ray tracing, it’s not dependent on RTX cores, so thanks to the power of CRYENGINE, Crysis Remastered will be the first current-gen console game to feature ray tracing. On PC, our ray tracing solution will be enhanced by more powerful graphics cards, including Nvidia’s latest range of hardware.
The road to ray tracing began with our Neon Noir Tech demo, now available as a ray tracing benchmark for PC from the CRYENGINE Marketplace, which allows you to find out whether your rig can run ray tracing. The demo shows how ray tracing can deliver sharp reflections like mirrors and self-reflection on highly reflective surfaces, rendering cases that are complicated to achieve with SSR (Screen Space Reflections) or cube maps. In the future, we will also use ray tracing for soft shadows, ambient occlusion, and more.
Experience the power of ray tracing by playing Crysis Remastered when it launches on September 18th.
Register for our CRYENGINE beta program to enjoy our engine’s latest features first.
We look forward to your feedback on the forum, or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Don’t forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design.
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