Project Manager Steffen Halbig and Principal Rendering Engineer Vladimir Kajalin take you behind the scenes of the Crysis remaster on GameDev Show.
As we're sure you know, Crysis Remastered Trilogy is out now for PC and consoles, featuring the single-player remasters of the iconic Crysis, Crysis 2, and Crysis 3. But how were they made? And how did the team push things forward? Taking games renowned for pushing hardware to its very limits and remastering them for today's platforms to perform even faster and more beautifully was no mean feat. Take a journey into the technical production process and learn about the history of the development of the franchise by tuning in to the GameDev Show on Twitch at 7 pm CET today, as part of our recently announced strategic partnership with devcom.
The GameDev Show is produced by devcom and hosted by Stephan Reichart, devcom Managing Director, and Michael Hengstmann, the indie developer and Twitch streamer, also known as TheRealHellcat. They will be interviewing our very own Crysis experts Project Manager Steffen Halbig and Principal Rendering Engineer Vladimir Kajalin. Steffen joined us 15 years ago when he was one of the leading competitive Crysis multiplayer players and was one of the key figures helping us add ray tracing technology to the Crysis remasters. Vladimir is one of Crytek's founders and has been involved in almost every Crytek project. He is a leading figure in the world of rendering.
Planned topics for the stream include the guys sharing their insight about how Crysis 2 was developed back in the day and how game technology has advanced over the years since. They'll also be discussing how the Crytek team has evolved since the classic Crysis days and the biggest challenges involved in creating the remasters. There will also be a discussion of the ray tracing technology and other rendering techniques that take the remasters to new visual heights. Tune in at 7 pm CET on Twitch for what will be an essential watch for any Crysis fan, past or present.
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