Master Class: Particle Effects Part 2
Master Class: Particle Effects Part 2

Master Class: Particle Effects Part 2

Watch part two of our indispensable particle effects Master Class hosted by Senior VFX Artist Viktor Ikkes.

Check out the second part of our must-watch particle effects Master Class, hosted by Senior VFX Artist Viktor Ikkes. This Master Class takes you on a deep dive into CRYENGINE's tools and uses the Game SDK Sample Project as a learning aid, which you can download for free from The CRYENGINE Marketplace. If you missed the first part, head here to get up to speed.

In this Master Class, Viktor takes you on a hands-on tour of the Particle Editor, building a detailed explosion effect from start to finish, including spawning flying debris that starts fires wherever it lands. Viktor is one of the leading experts in this field, and throughout the presentation, you'll be shown practical techniques and workflows that you can apply to your own projects. During the Master Class, Viktor covers key particle design concepts, including, but not limited to:

  • Spawning sprites
  • Materials
  • Lighting
  • Opacity
  • Controlling timing
  • Use of animated textures
  • Randomization
  • Sort order
  • Animation techniques
  • Wind
  • Physics and CryPhysics
  • Synchronization
  • Noise
  • Collisions

This Master Class is aimed at those of you with some experience with game development and CRYENGINE. If you are completely new to our engine, we recommend that you download our beginner's course, which shows you how to make a complete game with CRYENGINE or watch the tutorial on our YouTube channel.  

Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.