Official modding tools released for Kingdom Come: Deliverance
Official modding tools released for Kingdom Come: Deliverance

Official modding tools released for Kingdom Come: Deliverance

Critically-acclaimed medieval RPG Kingdom Come: Deliverance has released modding tools, including a modified version of the CRYENGINE Sandbox.

The award-winning CRYENGINE-powered Kingdom Come: Deliverance has released an amazing suite of modding tools. The modding tools are available for free on PC and allow you to add new elements, swap assets, and create quests, journals, and objectives. Developer Warhorse Studios has also made available a modified version of the CRYENGINE Sandbox editor, including a dozen different tools and editor extensions for you to get creative with. You can also explore raw game data so you can see and learn how the game was built! 

Warhorse Studios has established a central hub in partnership with Nexus Mods, where you will find descriptions of the different tools, documentation on how to use them, and video tutorials. Whether you’re an experienced modder from the CRYENGINE community, just starting out with modding, or interested in exploring how a AAA CRYENGINE game is created, this excellent resource will help you get creative in Bohemia. 

We spoke to Tobias Stolz-Zwilling, PR Manager for Warhorse Studios, who said: “With the modding tools released, we are hoping to motivate our community to make their mark on medieval Bohemia. People will be able to exchange or add new elements to the game, write their own quests, or even completely graphically overhaul the game. We are really looking forward to seeing what our community comes up with.”

And we can’t wait to see what the CRYENGINE development community can come up with by using these tools either! If you’re inspired to create a cool mod or even your own RPG, let us know on the forum, via Facebook and Twitter. Don’t forget that you can join the community and our CRYENGINE development team over on our official Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. 

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