Particle Editor Tutorial - Part 2: Domains and Basic Modifiers
Particle Editor Tutorial - Part 2: Domains and Basic Modifiers

Particle Editor Tutorial - Part 2: Domains and Basic Modifiers

Check out part two of our tutorial series showing you how to master particle effects, focusing on domains and basic modifiers.

The second installment in our new particle effects tutorial series is out now. In this chapter, Brian Dilg, our Learning Manager, explains the theory behind domains and modifiers, building on the concepts introduced in the first tutorial. Modifiers dynamically affect the behavior of a particle effect, and domains provide additional parameters for modifiers. The tutorial provides a practical, step-by-step walkthrough showing you how to use both features in CRYENGINE’s particle editor.

You can also follow along with the tutorial by using our comprehensive written documentation.

To get the most out of this tutorial, you should be familiar with the basics of game development and using CRYENGINE. If you are completely new to CRYENGINE, we recommend that you download our beginner’s course or watch the tutorial series on our YouTube channel.

Stay tuned to our usual channels for more tutorials, and don’t forget to subscribe to our YouTube channel. If you have suggestions for tutorials, let us know on the forum or via Facebook and Twitter. You can ask questions, pick up tips and tricks, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently.

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