https://www.cryengine.com/docs/static/engines/cryengine-3/categories/17399809/pages/17074807
for INetContext::DelegateAuthority() IGameFramework::DumpMemInfo Method C++ virtual void DumpMemInfo ... Method C++ virtual void DelegateAuthority(EntityId entityId, uint16 channelId) = 0; Description Wrapper ... DECLARE_GAMEOBJECTEXTENSION_FACTORY Method (Vehicle) C++ DECLARE_GAMEOBJECTEXTENSION_FACTORY(Vehicle); IGameFramework::DelegateAuthority
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/17399809/pages/17074812
Method C++ virtual void SetAuthority(bool auth) = 0; IGameObjectExtension::SetChannelId Method C++ virtual ... TSerialize ser object used to serialize values See Also Serialize, ISerialize IGameObjectExtension::SetAuthority
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/17399809/pages/17075009
Method C++ virtual void SetAuthority(bool auth) = 0; IVehicleMovement::SetVehicleNetState Method C++ ... Serialize Method C++ virtual void Serialize(TSerialize ser, EEntityAspects aspects) = 0; IVehicleMovement::SetAuthority
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/26216232
an entity, we first need to call INetEntity::EnableDelegatableAspect: We can then call INetContext::DelegateAuthority.ExampleSpawn
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/28704770/pages/29797108
PostSetStateFromSnapshot ()=0 obsolete virtual unsigned int GetStateChecksum ()=0 obsolete virtual void SetNetworkAuthority
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/47316993/pages/44962702
has been converted to ENTITY_EVENT_SET_AUTHORITY. * Example client->server and server->clients ... node.Refactored: CGameObject aspects serialization is redirected to CNetEntity.Refactored: IGameObjectExtension::SetAuthority
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/47316993/pages/44962798
Improve link selection and deletion.New: Schematyc statemachines of a schematyc object can have remote authority.Optimized
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/9208055
reference only.You can find up to date information about SceneRoot at the end of this page: Character Authoring
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310812
This file contains everything the topics below will discuss.Character Authoring in 3ds MaxCharacter Authoring ... For more information visit: Character Authoring in Maya.It should have no transformations applied (pos
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/23307993
This file contains everything the topics below will discuss.Character Authoring in 3ds MaxCharacter Authoring
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/64290863
your characters from Maya, 3ds Max and Blender into CRYENGINE.Since we don't have tools for every 3D authoring
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/18384576
Also, when initialized, it is possible to communicate between the CryEngine and the Wwise Authoring Application
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310815
OverviewThis section covers how to create characters and export from Maya.Required FilesBefore you read further, be sure that you downloaded the co...
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/23307995
OverviewThis section covers how to create characters and export from Maya.Required FilesBefore you read further, be sure that you have downloaded t...
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310793
with Biped, please go to the Biped Rigging tutorial, and if you are interested in character physics authoring