https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/23307986
with Biped, please go to the Biped Rigging tutorial, and if you are interested in character physics authoring
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310773
OverviewThis section covers how to create characters and export from 3ds Max.Required FilesBefore you read further, be sure that you downloaded the...
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/23307994
OverviewThis section covers how to create characters and export from 3ds Max.Required FilesBefore you read further, be sure that you have downloade...
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/25531270
information on the character pipeline, please refer to this section for more information: Character Authoring
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310882
in Maya.Character Authoring in 3ds Max.Basic Understanding and SetupIn order for the bodies of characters ... will also benefit you to follow these pages depending on the software used before continuing:Character Authoring
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1638401/pages/1605694
While authoring the flash file, you can use the imported font symbol in the library instead of referring
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/23306533
While authoring the flash file, you can use the imported font symbol in the library instead of referring
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/47316993/pages/87884145
Project (in both source and object code forms) and derivative works thereof for any purpose; and to authorize
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310920
assetsSkin your geometry to the bone hierarchy and make sure that you follow the steps of the Character Authoring
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/44959560
UI.fla (Flash Movie Authoring File) - These are editable movies or animations created with Adobe Flash
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/44966225
official video tutorials created by CRIWARE.Creating a Sound Cue in CRI Atom CraftIn Atom Craft (ADX2's Authoring
https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310732
the audio build process.Flash AssetsPlease see Flash UI System for more information..fla (Flash Movie Authoring
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/44959591
the audio build process.Flash AssetsPlease see Flash UI System for more information..fla (Flash Movie Authoring
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/26873248
always recover from errors when possibleNo need to use external applications beyond the main content authoring
https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/35849282
definition scripts and adjust certain supplemental parameters of various assets involved in character authoring