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Character Rigging Guidelines

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/23307986
with Biped, please go to the Biped Rigging tutorial, and if you are interested in character physics authoring

Character Authoring in 3ds Max

https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310773
OverviewThis section covers how to create characters and export from 3ds Max.Required FilesBefore you read further, be sure that you downloaded the...

Character Authoring in 3ds Max

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/23307994
OverviewThis section covers how to create characters and export from 3ds Max.Required FilesBefore you read further, be sure that you have downloade...

Exporting using Crytek Shelf in Maya

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/25531270
information on the character pipeline, please refer to this section for more information: Character Authoring

Ragdoll

https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310882
in Maya.Character Authoring in 3ds Max.Basic Understanding and SetupIn order for the bodies of characters ... will also benefit you to follow these pages depending on the software used before continuing:Character Authoring

UI Localization

https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1638401/pages/1605694
While authoring the flash file, you can use the imported font symbol in the library instead of referring

UI Localization

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/23306533
While authoring the flash file, you can use the imported font symbol in the library instead of referring

FreeType

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/47316993/pages/87884145
Project (in both source and object code forms) and derivative works thereof for any purpose; and to authorize

First-Person Weapons

https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310920
assetsSkin your geometry to the bone hierarchy and make sure that you follow the steps of the Character Authoring

Asset Types

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/44959560
UI.fla (Flash Movie Authoring File) - These are editable movies or animations created with Adobe Flash

ADX2 Initial Setup

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/44966225
official video tutorials created by CRIWARE.Creating a Sound Cue in CRI Atom CraftIn Atom Craft (ADX2's Authoring

Art Asset File Types

https://www.cryengine.com/docs/static/engines/cryengine-3/categories/1114113/pages/1310732
the audio build process.Flash AssetsPlease see Flash UI System for more information..fla (Flash Movie Authoring

Art Asset File Types

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/44959591
the audio build process.Flash AssetsPlease see Flash UI System for more information..fla (Flash Movie Authoring

User Experience Guidelines

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756813/pages/26873248
always recover from errors when possibleNo need to use external applications beyond the main content authoring

Character Tool - Properties Panel

https://www.cryengine.com/docs/static/engines/cryengine-5/categories/23756816/pages/35849282
definition scripts and adjust certain supplemental parameters of various assets involved in character authoring