CRYENGINE Wwise Project

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Length Wwise Version is 2019.1.7
Genre/Style CRYENGINE GameSDK Wwise Project Example
Bit rate Above 256kbit
Frequency 48 kHz
Zipped size 71.36MB
Unzipped size 71.36MB
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The CRYENGINE Wwise Project DLC gives you access to the official CRYENGINE Wwise Project used to integrate Audio in the [CRYENGINE GameSDK Sample Project]( GameSDK Sample Project).

After unzipping the audio.pak, you need to copy the CRYENGINE Wwise Project into the audio folder:

e.g. ..\GameSDK\Assets\audio\

You can download Audiokinetic's Wwise from their website.

The project will give an overview of the possibilities Wwise and CRYENGINE have to offer and shows best practices in how to set up the project structure in Wwise, and to use it together with CRYENGINE's Audio Controls Editor (ACE).

By installing the CRYENGINE Wwise Project DLC you will enable the Audio Controls Editor to display all setup connections between CRYENGINE’s ATL and the Wwise audio middleware. This in turns gives you the freedom to rearrange connections any way you want. Additionally you can use the Wwise Project DLC as a reference to learn how Crytek Audio Designers use Wwise. We hope this will help you on your path to create your own Wwise project running with the new CRYENGINE Audio Translation Layer (ATL).

Instructions to set up this DLC can be found in the CRYENGINE Documentation under

In addition, there are plenty of video tutorials available on YouTube.

Audiokinetic's Wwise Middleware can be used for free in your CRYENGINE projects if you are using a maximum of 500 media assets.

The folks at Audiokinetic will provide you with a Wwise license that suits your projects requirements. Register with them to receive a license, at the link below, they have multiple options that cover scenarios from student academic to AAA.

If you are not planning to sell your game commercially, Audiokinetic is offering a free license for non-commercial projects without media asset restrictions. The Audiokinetic Wwise Non-Commercial License can be used for creating game prototypes, developing freeware or working on academic projects. If you later on plan a commercial release of your game and exceed the limit of 200 assets you can purchase an appropriate Wwise commercial license.

For more information on this please visit: If you have questions regarding Wwise licensing they will gladly answer them.


All Audio content of the CRYENGINE Wwise SDK Demo project: Crytek GmbH. All rights reserved. ©2020 Crytek. The Audio Content contained in this project is the property of Crytek. If you would like to have the Original Audio Assets, used as part of the CRYENGINE Wwise Project DLC, to use or modify for a commercial purpose or public demonstration, please contact Crytek directly via


Please note that the project has been compiled for CRYENGINE 5.6.6 in the respective Audio Middleware Version 2019.1.7 and therefore might not provide full functionality in case of mismatch.

January 17, 2022

Licenses of Music Assets are single project licenses and only permit the use of the Music Asset in one project.

If the User wishes to use a Music Assets in another project, an additional license must be obtained.

The User shall be entitled to cut and edit the music pieces within Music Assets only as required for incorporation into a project.

All Crytek assets are covered under the CRYENGINE Limited License Agreement

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