CRYENGINE 5.4.0 Preview 5
CRYENGINE 5.4.0 Preview 5

CRYENGINE 5.4.0 Preview 5

We are very pleased to bring you the 5.4.0 Preview 5 release; our weekly “hot-fix” preview release where we have addressed further issues identified by you - our community.

Pull Requests

As we promised in the 5.4.0 Preview 3 release, more detailed steps on submitting Pull Requests can now be found here now. The following links were first published in the Release Notes for the 5.4.0 Preview 3 release.

For general information provided by GitHub regarding Pull Requests, please refer to this page.


Accessing the 5.4.0 Preview 5 Release

Code Interface Changes

For more information, see the Important CRYENGINE 5.4 Data and Code Changes article.

If you are upgrading from CRYENGINE 5.3, please read this topic: Migrating from CRYENGINE 5.3 to CRYENGINE 5.4.


Release Notes / Change List:

Known Issues


CRASH: (Schematyc/Particle) If too many or large graphs are opened or created, then the Sandbox Editor runs out of GDI and or USER handles, resulting in a crash.

CRASH: (GameLauncher) Loading a newly generated and exported Woodland map in the GameLauncher will cause a crash on AMD Graphics cards. 

Core/System


Engine General

Fixed: CAdvancedAnimationComponent::SetMotionParameter not respecting motion parameter overrides coming from higher-level systems.

Fixed: Unresponsive fragment transitions when calling CAdvancedAnimationComponent::QueueFragment. Also fixed a related memory leak issue.

Fixed: Inability to disable collisions on physics primitive components.

Fixed: Mesh and primitive components using incorrect entity slot ids.

Fixed: Schematyc objects not triggering start node when spawned dynamically after gameplay has started.

Fixed: Remote console deadlock on shutdown.

System

Fixed: Releasing render pipeline when the renderer is released.

Action General

Fixed: Persistent debug not working in Sandbox Editor.

Templates

Fixed: (Third Person Shooter) Warning spam issue - occurring during camera movement by introducing more inertia when toggling the state of Mannequin tags.

Tweaked: (Third Person Shooter) Introduced a simple mouse input smoothing filter to mitigate jerky motion when turning around.

Graphics and Rendering


Renderer General

Fixed: Nullptr-access when shader-creation fails.

Fixed: Texture-pointer invalidation by inverse weak-pointer pattern.

Fixed: Fatal error when the renderer cannot create its device. Also now shows a proper messsage when a non-vulkan GPU is used in combination with Vulkan renderer.

Fixed: Warning in Notification Center after map is loaded.

3D Engine

Fixed: Crash in LightVolumes caused by light count exceeding local array bounds. Added constant for limit.

Particles

Fixed: Serialisation conversion bug.

Fixed: Some example effects in Engine Assets - now work properly.

Fixed: Particle Entity Components now reliably activate and deactivate emitters, without creating duplicates. Emitters no longer spawn particles when inactive.

Sandbox


Editor General

Fixed: Crash where code tried to remove a non existing entity and accessed an invalid pointer.

Fixed: Crash when showing Navigation Area context menu.

Fixed: Navmesh wasn't updated when editing holes in terrain.

Fixed: Navigation areas sligtly offset bellow the terrain after creation.

Fixed: Public Schematyc components not allowing modification of Transform.


As always, thank you for your feedback, please keep it coming through the usual channels; most noteworthy our crash reporter and the dedicated CRYENGINE 5.4 Preview feedback thread on the forums.

If the engine crashes, please consider sending a crash report via the pop-up.


Don't forget to let us know what happened before it crashed in the notes - that helps us identifying issues quicker and addressing them faster; making for a more stable version for everybody in the next release. 

Reminder: This is an experimental release; it's not production ready! Features are in beta, most things are subject to change, bugs and crashes _will_happen. We want you to help reporting what's working and what isn't so we can process your feedback and make for a great and stable production ready release, soon. Back up your projects before working with any of the Preview versions to make sure your core project is save.

Cool, with that out of the way, get CRYENGINE 5.4 Preview 5 here and have fun!

- The CRYENGINE Team