CRYENGINE 5.5 Preview 2 Live Now

CRYENGINE 5.5 Preview 2 Live Now

Welcome to CRYENGINE 5.5 Preview 2! As you know, work never stops on the development of the engine, and today’s update pushes things forward. Again. We couldn’t have put this update together without the help of our community, so as ever, we’d like to thank everyone for all your feedback and suggestions. Keep it coming.

Accessing the 5.5.0 Preview 2 Release

CRYENGINE Preview versions are now available through the CRYENGINE Launcher.

Having logged into the CRYENGINE Launcher go to LIBRARY -> My Engines where your currently installed and available Engines are listed. From there Engines can be updated (installed).

GitHub

CRYENGINE can still be obtained from GitHub as can full Sandbox Editor source code. For more information on getting started with the CRYENGINE source code from GitHub please visit our technical documentation on Building the Engine from Source Code.

Code Interface Changes

For more information, see the Important CRYENGINE 5.5 Data and Code Changes article.

If you are upgrading from CRYENGINE 5.4, please read this topic: Migrating from CRYENGINE 5.4 to CRYENGINE 5.5.


Release Notes:

Known Issues

  • Anim: Save/load breaks default character movement - note: singleplayer only).
  • Save: Using Save as... after a save makes brushes disappear and unusable.
  • Rendering: Resizing the Properties Panel corrupts rendering in the Character Tool.
  • Designer: Designer surfaces are invisible or flicker during edit mode and after.
  • Global VFX: Switching layers breaks particles, visuals and audio for them.
  • Area: VisArea does not hide objects outside of the area.
  • Substance: Creating a substance graph preset does not create the related texture files (diff, spec, ddna, etc.).
  • DX12: Various issues related to DX12.
  • Vulkan: Various issues related to Vulkan.
  • VR: Currently not working.
  • C#: Memory corruption can occur after reloading scripts in Sandbox, resulting in possible crashes and undefined behavior.

Audio

Audio General

  • Fixed: Wwise implementation now uses proper MSVC libraries during linking in regards to the used compiler toolset.
  • Fixed: Clang compiler error.

Sandbox Editor

General

  • Fixed: Crash when opening a certain Particle Effect.
  • Fixed: Crash in Trackview.
  • Fixed: Crash when ungrouping an empty group.
  • Fixed: Crash when extracting objects from a prefab.
  • Fixed: Crash when renaming imported textures.
  • Fixed: Creating a substance graph preset does not create the related texture files.
  • Fixed: Warnings when reloading item scripts in GameSDK.
  • Fixed: Message notification for the texture compiler may not dissappear.
  • Fixed: (FBX Importer) Mesh importer cannot save new files.
  • Fixed: (Terrain Editor) Painting terrain texture does not work if "Mask by Altitude and Slope" checkbox is enabled.

Core/System

Engine General

  • Fixed: (Schematyc) Switched the logic of Equal and NotEqual.

As a polite reminder, this is an experimental release and features are subject to changes, bugs, and gremlins, as you’d expect with a beta production. Please back up your projects before working with any of our latest builds to make sure your core project is safe. If you find an issue please reach out to us via the thread on the official CRYENGINE forum or report issues via GitHub Issue Reporter. In case of engine crashes, please use the Crash Reporter in the launcher when it pops up and don't forget to attach all reports! We hope you enjoy the build and we look forward to seeing what you can do with it.

- Your CRYENGINE Team

  • CRYENGINE Official
  • May 01, 2018

Our Humble CRYENGINE Bundle 2018 is go! Grab a deal!

  • CRYENGINE Official
  • May 07, 2018

CRYENGINE GameSDK Archives Available Now

Comments

  • Show all comments (7)
  • Adailto-n

    ola, sobre a CryEngine 5.5 está tudo muito favorável para novos desenvolvedores, achei a 5.5 bem mais leve do que a 5.4, o que nos leva a um progresso melhor, mas sobre a importação de objectos FBX, talvez valeria a pena mexer em alguns parâmetros em Import Mesh, devido ao formato CGF que o motor aceita, poderia então ao importar um objecto FBX podermos adicionar uma oclusão para que o personagem não passe através do objecto e nessa oclusão podermos também adicionar surface type relacionado ao tipo de objecto, sim da para fazer essa oclusão com os objectos já importados, mas fica sem o surface type mesmo se você o adicione no material desejado. Acredito que essa pode ser uma melhoria importante não somente para desenvolvedores iniciantes, mas para profissionais, nos ajudaria a trabalhar com software de nossas preferências e claro um grande avanço em desenvolvimento. Meu nome é Adailton, já estou a 2 anos em aprendizado e desenvolvimento com a CryEngine, sou do estado de Minas Gerais Brasil, abraços a todos os cryenginers.

  • EndiHaxhi

    This is a preview release so expect crashes and bugs. This is the whole purpose of this type of build, to find the issues. However guys, please if you can release more beginner friendly tutorials, even paid ones like the humble bundle webinars.

  • cryEngineer

    crush... crush... various issues... again... vr not works at all... guys, maybe you should make something stable first? -- proposal to release more frequently, look at ue for example.

  • jrenonesmatilla

    I would like that cryengine 5 had an animator controller for vehicles and for characters and missing mesh collider I hope it is not too much to ask for the animator controller the vehicle of these the vehicle well to be bad

  • jrenonesmatilla

    I would like that cryengine 5 had an animator controller for vehicles and for characters and missing mesh collider I hope it is not too much to ask for the animator controller the vehicle of these the vehicle well to be wrong

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