CRYENGINE Hotfix 5.5.2 out now
CRYENGINE Hotfix 5.5.2 out now

CRYENGINE Hotfix 5.5.2 out now

This minor engine release fixes an issue encountered with the previous hotfix and also updates an SDK dependency.

Fixes:

After releasing CRYENGINE 5.5.1 we identified an issue affecting the Engine when it was downloaded via the CRYENGINE Launcher - this issue has been rectified in release 5.5.2. While we are confident that the problem has been resolved, should you encounter any further problems then please let us know through the usual channels.

Audio

Middleware Update

  • Updated to Wwise 2018.1.3.

Release Notes for 5.5.2

New to CRYENGINE? Welcome!

Get started with CRYENGINE 5.5 by registering & downloading here!

Upgrading from an older Version?

If you are upgrading your project from CRYENGINE 5.4, please read this topic: Upgrading from CRYENGINE 5.4 to CRYENGINE 5.5

For more information on Code Interface Changes, see the Important CRYENGINE 5.5 Data and Code Changes article.

Upgrade Paths

If your project was created using a C++ or C# template, and you have not modified its source code:

  • Create a new template of the same type in the CRYENGINE Launcher and then copy your modified assets over. This is much easier than fixing the template code to match the new engine interfaces.

If your project was created using a C++ or C# template, and you have modified its source code:

  • You will need to manually fix code errors caused by the engine interface changes. Please see the aforementioned Data & Code-Change Article for more information on what has changed.
BrUnOXaVIeR
November 15, 2018 07:28

'hotfix'?
But where's the list of bugs fixed?

noise
November 10, 2018 19:08

You managed to release an insignificant bugfix, that brought more new bugs than fixes. Just surpassed themselves!

cryEngineer
November 09, 2018 08:22

not even ONE bugfix? It's the lowest of the low

R3VO
November 08, 2018 20:59

The lens flares are not loaded when you load a map, would be nice if you fix that. Thanks a lot to the Cryengine Team :)
(Sorry for my English)