Aim angle in radians within which aim adjustment is applied 
Camera offset for bullet time 
Camera offset for bullet time 
Camera offset for bullet time 
The distance at which the bullet slows down in a skill kill 
The time for which the bullet slows down in a skill kill 
The time scale to use when the bullet slows down to a hover 
The time scale to use when the bullet speeds up after hover 
Speed bullets spin in the killcam 
The speed of a bullet for skill kill (in meters per second) 
The time scale to use when the bullet is moving towards its target 
The distance the camera zooms in on impact in bullet time killcam 
The distance the camera zooms back out on impact in bullet time killcam as a ratio of kc_bulletZoomDist 
The time taken for the camera to zoom in on impact in bullet time killcam 
Use the additional collision tests to ensure killcam doesn't clip through walls/floors 
Distance killcam should raytest upwards when trying to raise camera from the floor. 
Allows the player to skip the KillCam with a button press. 
How often to stream chunks of post-kill KillCam data (for the duration of the kc_kickInTime) 
Automatically save kill cams to the highlights reel (uses index n-1) 
Enables debugging of the KillCam with the P key 
Dumps out additional information about each of the replay actors 
Logs all the recordingpackets used to playback a Kill Replay or Highlight. 
Treats every kill as a skill kill 
Display Stream Data information. 
Enables stress testing of the killcam. 
Enables debug drawing of the victim position in KillCam 
Treats every kill as the winning kill 
Enables the KillCam 
Enable showing the winning kill at the end of a game 
Sets the distance at which camera smoothing kicks in for grenades 
The amount of time (in seconds) to record after the kill. This added to the length of recording, gives a minimum post revive time to avoid getting anything cut off from the playback. Also note that reducing this to 1 second will cut off the bullet time replays. 
Sets the distance behind which the killcam will follow large projectiles (e.g. JAW) 
Sets the height offset of the camera during large projectile (e.g. JAW) killcam replay 
Sets the killcam replay length (in seconds) 
The maximum number of frames that will be replayed at once if the killcam is lagging 
Shows memory statistics of the KillCam buffers 
Time before playback to add pre-cached cam point. 
Time before playback to pre-cache the weapons involved. 
Sets the distance behind which the killcam will follow projectiles 
Sets the height offset of the camera during projectile killcam replay 
Sets the minimum distance between the victim and the camera 
Sets the height offset of the camera focus point during projectile killcam replay 
Maximum time between kills that we'll consider using same killcam data 
Show the highlight reel as part of the post game HUD sequence 
Sets the killcam replay length (in seconds) 
Sets the amount of camera smoothing to use during projectile replay (range from 0 to less than 1) 
Enable aim adjustment for lag reduction in the killcam