Load and use the AI system on the client 
Bit rate on client 
Desired amount of vertical camera movement while the player is moving. Value cannot be larger than cl_bobMaxHeight 
Clamps the maximum amount of vertical camera movement while the player is moving at maximum speed 
Multiplier to add additional camera bobbing while player is sprinting 
Multiplier to add additional camera bobbing while the player is moving vertically 
Desired amount of horizontal camera movement while the player is moving 
Adds hand-held like camera noise to the camera view. The higher the value, the higher the noise. A value <= 0 disables it. 
Defines camera noise frequency for the camera view. The higher the value, the higher the noise. 
Hide/Unhide comments 
To make the crouch key work as a toggle 
enable swimming debugging 
Force disable all output from HUD Debug text nodes 
Global color override (BLUE) 
Global color override 
Global color override (GREEN) 
Global color override (RED) 
Global font size multiplier 
Hide AI debug tags 
Hide all tags (overrides all other options) 
Hide AI behavior tags 
Hide tags created by flowgraph 
Hide AI readability tags 
Hide tags created by Lua script 
Logging (0=off, 1=editor.log, 2=editor.log + AIlog.log) 
Max display distance 
field of view. 
Time delay between idle breaks 
Enables actionmap and view setup for the client actor after connection. Default is 1. 
Controller Look Up-Down invert for flying vehicles 
Controller Look Up-Down invert 
Controller Look Up-Down invert for land vehicles (and amphibious vehicles) 
mouse invert? 
1 = log assert only. 2 = log assert and callstack 
Default motion blur vector scale 
Motion blur vector scale while sprinting 
field of view scale (multiplayer) 
Nickname for player on connect. 
Packet rate on client 
Apply post animation updates to the camera (0 = none, 1 = position, 2 = position&rotation) 
Set mouse sensitivity! 
Set controller sensitivity! Expecting 0.0f to 2.0f 
Set controller sensitivity! Expecting 0.0f to 2.0f 
Server address 
Server password 
Server port 
Shallow water depth high (above has full slowdown) 
Shallow water depth low (below has zero slowdown) 
Shallow water speed multiplier (AI only) 
shallow water speed multiplier (Players only) 
Blur amount during slide 
Blur blend-in time during slide 
Blur radius during slide (proportion of the screen) 
Frequency of bobbing effect based on players speed 
To make the sprint key work as a toggle 
Desired amount of horizontal camera movement while the player is strafing 
Token id expected from client player during connection 
camera distance in 3rd person view 
camera angle offset in 3rd person view 
Use the current user name instead of the default profile's name 
Sets Debug information of the ViewSystem. 
Enables Visual Logging. 
Specifies sub folder to write logs to. 
Specifies file format of captured files (jpg, bmp). 
Image size. [0-1] = scale value. >1 = actual pixels for image width 
Enable client voice recording 
Set VOIP playback volume: 0-1 
To make the zoom key work as a toggle