*TODO*
Enable PoseAligner debug drawing. 
Enable PoseAligner. 
PoseAligner force lock. 
PoseAligner forces no intersections, might make animation more 'poppy'. 
PoseAligner forces no root offset. 
PoseAligner forces smoothing of target position and normal. 
PoseAligner forces targeting weight to always be one. 
generic multiplier applied to the dmg calculated when an object impacts into an AI. 
Min collision mass that can cause a fall and play 
Min collision speed that can cause a fall and play 
Logs collisions ( 0=no Log, 1=Only collisions with damage, 2=All collisions 
Logs all console commands and cvars 
1 = enabled autotesting, 2 = enabled autotesting with no output results written. 
quit the game when tests are done 
setup string for autotesting 
output detailed logging whilst running feature tests 
Bans player for 30 minutes from server. 
Removes player from ban list. 
Shows currently banned players. 
Ban timeout in minutes 
*TODO*
Enable disables the boids. If set to 0 before the starting of the game will prevent the creation of the flocks. 
The maximum value used for breakage world positions 
Break world origin 
Break world origin 
*TODO*
CacheAudio GameHint 
Enable cry lobby debug tests 
How often a cry lobby task will return with a time out error 
The maximum time a cry lobby task will be delayed before processing in milliseconds 
The minimum time a cry lobby task will be delayed before processing in milliseconds 
Enable Cooperative Animation debug output 
Allows the sliding while the anims are being streamed. Otherwise the sliding step while wait until the anims are streaming 
Uses the new cooperative animation system which works without the animation graph 
Add a comment to the AI Recorder 
Start a client and connect to a server 
Start a client and attempt to connect repeatedly to a server 
the number of attempts to connect that connect_repeatedly tries 
the time between connect attempts for connect_repeatedly 
Closes the console 
Opens the console 
The multiplier applied when x rotation has been at full lock for the required time 
The multiplier applied when x rotation has been at full lock for the required time 
Vertical linear sensitivity multiplier 
Horizontal linear sensitivity multiplier 
Analog controller input curve for both axes 
Sets the maximally allowed method for taking smooth corners; 0 = none; 1 = C2 method, smoothcd of angle; 2 = C3 method, using splines 
Enables debugging for corner smoother. 
Enable controller debugging. 
Sets antialiasing modes to editing mode (disables jitter on modes using camera jitter which can cause flickering of helper objects) Usage: CV_r_AntialiasingModeEditor [0/1] 
*TODO*
Logs constant buffer updates statistics. 
If enabled, D3D debug runtime break on message/error will be enabled only for 1 frame since last change. 
List of D3D debug runtime messages to break on. Usage: 0 - no break (default) msgID1 msgID2 msgID3 - break whenever a message with one of given IDs occurs -1 - break on any error or corruption message 
List of D3D debug runtime messages to mute (see DirectX Control Panel for full message ID list) Use space separated list of IDs, eg. '388 10 544' 
Mute whole group of messages of certain severity when D3D debug runtime enabled: 0 - no severity based mute 1 - mute INFO only 2 - mute INFO and WARNING (default) 3 - mute INFO, WARNING and ERROR 4 - mute all (INFO, WARNING, ERROR, CORRUPTION) 
Avoid D3D debug runtime errors for certain cases 
Forces the Direct3D device to target a specific feature level - supported values are: 10.0 10.1 11.0 
Sets the maximum number of delayed detonation perk RMI's sent per frame 
Sets delay before allowing more delayed detonation perk RMI's to be sent 
Plays a time demo from file. Usage: demo demoname 
designer warnings are enabled 
Designer warnings about resource load during run-time 
Stop a game (or a client or a server) 
Stop a game (or a client or a server) 
Holds the path to the directory where DLC should be installed to and read from 
Prints all action map bindings to console 
Dumps currently scanned maps 
Dumps some player statistics 
This console command dumps all console variables and commands to disk DumpCommandsVars [prefix] 
List all messages which could appear during loading 
Dump ItemString table. 
This console command dumps all console variables to disk DumpVars [IncludeCheatCvars] 
Echo's the text back to the console and log files. 
Prints all equipment pack information to console 
executes a batch file of console commands 
*TODO*
Turns on/off force feedback system debug. 
Play force feedback effect, passed by name as first parameter 
Reload force feedback system data 
Stop force feedback effect, passed by name as first parameter 
Plays the flycam path 
Sets a fly cam point 
Disable the freecam 
Enable the freecam 
Stay in freecam but lock the camera, allowing player controls to resume 
Stay in freecam unlock the camera, stopping player controls 
*TODO*
*TODO*
*TODO*
Get or set the current position and orientation for the player Usage: goto Usage: goto x y z Usage: goto x y z wx wy wz 
Set the position of a entity with an given name 
Enable GPU physics if available (0=off / 1=enabled). 
1/0 
Password for http administration 
Starts an HTTP server 
Stops an HTTP server 
Ignore all asserts 
Enter the current ongoing game. 
Kicks player from game 
Kicks player from game 
Kills the player. 
Selects last inventory item used. 
Load game 
Loads a key configuration file 
Load .cfg file from disk (from the {Game}/Config directory) e.g. LoadConfig lowspec.cfg Usage: LoadConfig 
Loads the last savegame if available. 
Dump out into about the loaded localization files 
Dump out into about the loaded localization tags 
Load a map 
print allocs with stack traces 
Display memory information by modules 1=on, 0=off 
output in-game sizer information to the log 
dump symbol info to mem replay log 
output some info about the replay log 
record a label in the mem replay log 
Pause collection of mem replay data 
Resume collection of mem replay data (use with -memReplayPaused cmdline) 
stop logging to mem replay 
clears memHierarchy tree 
0/x=refresh rate in milliseconds Use 1000 to switch on and 0 to switch off Usage: MemStats [0..] 
*TODO*
*TODO*
Enable rendering of 3D objects over certain front end and in-game menus 
Force show Pii Screen on SP->MP transisiton. Can't unset entitlement, just for viewing 
Lerp value for animation-driven physical entities 
Speed multiplier whilst carrying the flag in Capture the Flag game mode. 
Energy cost used in armor mode whilst carrying the tick in extraction game mode. 
Energy cost used in armor mode whilst carrying the tick in extraction game mode. 
Speed multiplier whilst carrying the tick in extraction game mode. 
The time that the intro hint messages are paused to stay on screen longer than normal 
When the round time is <= this value start flashing/beeping the timer 
Sets player name. 
*TODO*
Filename for framerate and memory logging. 
Play back a recorded game 
Play all signals... 
Get or set the current position and orientation for the player - unlike goto it actually sets the player rotation correctly Usage: goto Usage: goto x y z Usage: goto x y z wx wy wz 
Play an signal 
Play an signal on an entity 
Preload multiplayer assets for memory statistics. 
Allows CPU profiling Usage: profile # Where # sets the profiling to: 0: Profiling off 1: Self Time 2: Hierarchical Time 3: Extended Self Time 4: Extended Hierarchical Time 5: Peaks Time 6: Subsystem Info 7: Calls Numbers 8: Standard Deviation 9: Memory Allocation 10: Memory Allocation (Bytes) 11: Stalls -1: Profiling enabled, but not displayed Default is 0 (off) 
Profiles streaming of different assets. Usage: profileStreaming [0/1/2] 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off). 
Dumps an xml description of stats in telemetry 
Sets persistant stats 
Set stats to test values and send so we can check they come back correctly 
Quits the game 
*TODO*
Issues a console command from a RCON client to a RCON server 
Connects to a remote control server 
Disconnects from a remote control server 
Sets password for the RCON system 
Starts a remote control server 
Stops a remote control server 
Reloads readability xml files. 
Starts recording of a time demo. Usage: record demoname File 'demoname.tmd' will be created. 
Records a video clip of the game Usage: RecordClipCmd 
Reloads all localization dependent XML sheets for the currently set language. 
Remove all dummy players. 
Restarts Crysis completely. 
Revives the player. 
Execute a set of unit tests 
Save game 
*TODO*
Calling this command creates multiple XML files with level statistics. The data includes file usage, dependencies, size in more/disk. The files can be loaded in Excel. 
Set the auto-update poll period for new SoftCode modules. Set to zero to disable 
Loads any new SoftCode modules 
Create a screenshot with annotation e.g. Screenshot beach scene with shark Usage: Screenshot 
( , ) Set the state of a dummy player. 
Spread multiplier when sliding 
Create a squad session 
Enable squad manager debug watches and logs 
Enables and disables squad 
Time to wait for squadmates to leave before following an invite 
Kick a player from the squad 
Leave a squad session 
( , [ , , ]) Spawn an actor of class , at position ( , , ). If position is not provided it will be spawned in front of the camera. 
Spawn some dummy players for profiling purposes. usage: spawnDummyPlayers [count=1] or: spawnDummyPlayers [count=1] noteams - To not assign the player to a team] or: spawnDummyPlayers [count=1] team [idx] - To assign the player to a specified team number. 
Sets the player as a spectator. 
Enables debugging of a SPU Job. Usage: spu_debug name Where 'name' refers to the exact name of the SPU job, automatically deactivated afterwards 
Set to 1 to dump SPU job stats for current frame. Gets automatically deactivated after current frame has finished. 
Enable SPU Jobs: 1 to activate, 0 to deactivate 
Specifies how many raw SPUs are to be used: 2..5 
SPU Profile Mode: 1 to display functions, 0 to display jobs 
Use SPU for stream decompression: 1 to activate, 0 to deactivate 
*TODO*
*TODO*
*TODO*
*TODO*
*TODO*
*TODO*
Shows connection status 
Stop playing a time demo. 
Stops recording of a time demo. Usage: stoprecording File 'demoname.?' will be saved. 
Stop playing signals on an entity 
Control segmented world, use 'sw help' for more info 
Segmented World Debug Info (0=disable, 1=grid, 2=position, 3=memory, 4=color-coded object, 5=seg index, 6=seg index with layer info) 
Draw bounding box for segments. Default is 1. 
Number of active grids in both column and line for segmented world 
Switches game between single and multiplayer 
Forces the player to take damage 
Sets player team. 
delegate test cmd 
*TODO*
*TODO*
*TODO*
Remove CacheAudio GameHint 
Unload current map 
Analogue controller vehicle acceleration curve 
Analogue controller vehicle acceleration curve scale 
Analogue controller vehicle deceleration curve 
Analogue controller vehicle steering deceleration scale 
Analogue controller vehicle steering curve 
Analogue controller vehicle steering curve scale 
Shows game version number 
Run visual regression test. Usage: VisRegTest [ =test] [ =visregtest.xml] [quit=false] 
writes console to screen 
writes console to screen if it matches substr 
Mute player's voice comms 
Vote to kick the player the vote is against 
Initiate kick vote. 
Forces the console to wait for a given number of frames before the next deferred command is processed Works only in deferred command mode 
Forces the console to wait for a given number of seconds before the next deferred command is processed Works only in deferred command mode 
On-screen watch text is enabled/disabled 
Draw2d label to IFFont x scale value (for calcing sizes). 
On-screen watch text line spacing (to cram more text on screen without shrinking the font) 
On-screen watch text render size 
On-screen watch text render start x position 
On-screen watch text render start y position