r_PS3AllocFailureResource
Bit mask to indicate which kinds of RSX allocations should be considered when simulating an allocation failure via r_PS3AllocFailureRate.
Usage: r_PS3AllocFailureResource bitMask. bitMask is a logical combination of the values below:
Layout = 0x01
Blob = 0x02
Texture1D = 0x04
Texture2D = 0x08
Texture3D = 0x10
VertexBuffer = 0x20
IndexBuffer = 0x40
ConstBuffer = 0x80